A trick-shot game where corners and objects are used to assist shots made from a distant, fixed location, RunningDead is essentially Breakout without the paddle to save the "ball" from falling into the pit. So... how do you prolong the experience if the ball, in this case a zombie, is guaranteed to stumble down the hole every time? There's unlimited tries, with the catch being the "bricks" you need to destroy, which are running humans here, gradually push their way down the screen every time you use up a turn. Failure to prevent one human from crossing the border at the bottom ends the game.


![]() | ![]() | ![]() | ![]() | ![]() |
Community review by dementedhut (January 18, 2018)
Fun fact: the PC Engine versions of Valis are also semi-released out of order. Valis II, Valis III, Valis IV, and then Valis I. This was because the original Valis was released on other systems/computers, so it was later remade for the PC Engine. |
|
More Reviews by dementedhut [+]
|
|
If you enjoyed this RunningDead review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!
User Help | Contact | Ethics | Sponsor Guide | Links