A trick-shot game where corners and objects are used to assist shots made from a distant, fixed location, RunningDead is essentially Breakout without the paddle to save the "ball" from falling into the pit. So... how do you prolong the experience if the ball, in this case a zombie, is guaranteed to stumble down the hole every time? There's unlimited tries, with the catch being the "bricks" you need to destroy, which are running humans here, gradually push their way down the screen every time you use up a turn. Failure to prevent one human from crossing the border at the bottom ends the game.
Community review by dementedhut (January 18, 2018)
My earliest exposure to Dragon Ball Z was when the original Japanese broadcast was still airing, right in the middle of the Androids storyline. So you can imagine my surprise when I heard the English VAs and music for the first time. |
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