It's very easy to assume that Cabal-shooters can be simple-minded endeavors, since the protagonist is limited to the front/bottom of the screen, with their freedom minimized to left and right movements. After getting that part set up, all that's left is to make a couple simple enemy patterns, toss in some bosses, and everything's done and great, right? Well, if you go in with a "this is simple" mentality, you'll likely create something very generic, with boring enemy attacks, mundane, slow patterns, and possibly a lame gimmick to "spruce up" the action. Sadly, these failings have happened more times than not with these games, and it doesn't shine a flattering light on the sub-genre.
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Community review by dementedhut (November 21, 2016)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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