This is the third game in the War of the Human Tanks trilogy, and, as such, this is my third time through the whacky world of adorable chibi girl genocide. It takes place in the ‘fictional’ country of Japon, (which I’ve already made fun of twice so will cut some slack towards today) which is nearing the end of a brutal civil war. It’s just that rather than get their own hands dirty, each side have produced an army of cute robot girls who march out to their deaths in the people’s stead. But they’re robots so that’s okay, right? I mean, sure, they’re technically sentient but they’re usually less intelligent than the average human, so them being blown up in mass numbers isn’t that much of a loss. They’re more like interactive chess pieces, with assault rifles and grenade launchers. That form unique opinions and attachments and smile faintly at you as you order them to their demise.
There’s a lot of text to run through during a Human Tanks game, most of it dealing with the politics of the war mixed in with a healthy dosage of anime tropes, which leaves the creeping feeling of unease commanding a disposable army to grow on you organically. The tanks don’t really mind dying; they were only created to suffer a flashy death on the battlefield, but it’s hard not grow attached or be a little freaked out by their endearing naivety or genuine affection towards you, their commander.
It’s doubly hard to send your Tanks to their doom in Limited Operations which stays true to its byline by limiting the crap out of your forces and giggling behind its hand as it watches you squirm. In the two previous games, grinding your way to victory was a definite possibility. Back then, you could replay old missions as often as you pleased and use the funds gained from your infinite sorties to bolster your ranks with high powered Tanks, or plough resources into research and development to ensure you always had the most advanced army in the fight. Lose that awesome attack tank that could dual wield assault rifles or that scout tank with the insane recon range? Not a problem. You could rebuild them. You could make them stronger. That’s no longer an option.
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Staff review by Gary Hartley (August 21, 2016)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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