Deathsmiles first sneaked onto my radar on May 10th, 2009. Oh, I remember it well; it was the day a dedicated chum wrote this review to effusively praise the then-exclusive Japanese Xbox 360 release. It was a spiteful missive, written with the smug understanding that one of Cave's greatest bullet hells was now resting comfortably in his abode. The game was unobtainable to the rest of us, so what better way to rub salt into our wounds than to write about it so glowingly? Do not mistake his eloquent praise as anything but pure malice.
I'm savouring this moment, then, because it's not often I get the last laugh. There's worldwide interest in Cave's work, and understandably so, but it still came as a surprise when a North American release followed a year later. That didn't actually help me much; Europe is often the unwanted stepchild of the niche title porting circles. But then something unexpected occurred: near the start of 2011, an EU port dropped. And it wasn't any normal port – no, no, no! It was a deluxe edition featuring numerous new modes, a new cast member and all kind of glorious swag you'll not find written about in the above-linked review because he didn't bloody have it. Or, if he did, he purchased it separately as DLC. It was a smug time, but I bring this up for nobler reasons than to crow about it. The port is particularly relevant now because when Cave discovered Steam and decided to port a second game to the platform, the developers settled on the superior European strain of Deathsmiles.
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Staff review by Gary Hartley (March 15, 2016)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
More Reviews by Gary Hartley [+]
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