The Walking Dead: Michonne - Episode 1: In Too Deep (PC) review"Ordinary beginnings saved by insanity. " |
There’s a sense of inevitability about the opening chapter of The Walking Dead: Michonne: In Too Deep; there’s going to be well-meaning moments of necessity or kindness that’s perverted into a desperate scramble for survival. During which, choices you make are going to get someone you’re supposed to care about killed. It’s inevitable, and that’s becoming an issue because it’s a scenario that’s been played out so many times, it’s started to become a parody of itself. It wasn’t a problem in Season One, while the foundation was still fresh and you still found yourself surprised by the barbarity of the world around you. It was cleverly sidestepped for the most part in Season Two because the person making the hard choices is the eleven year old girl you’d spent the entirety of the previous season trying to protect. Michonne isn’t anywhere near as vulnerable a protagonist as Clementine is; she’s a zombie homicide factory, not a pre-teen having to surprise us with her adaptability. If this tale is going to go anywhere, it’s going to need to capitalise on its war waged against Michonne’s faltering sanity.
The opening scene has her flicking in and out of reality, in a stretch of woodland crawling with the undead. They’re not that big a threat; anyone familiar with the comics or the long-running T.V. series won’t be surprised with the relative ease she puts the walkers down with. But she keeps seeing things that shouldn’t be there. An area of flatland becomes a living room; a campfire becomes a burning couch pillow. There are children that shouldn’t exist anymore staring at her. The location flickers from the woods she stands in to the home she’s trying to forget. A series of quick time events showcase just how easily she’s able to dispatches the shuffling corpses keen to munch on her face; they’re an annoyance rather than a risk. Michonne’s greatest peril is herself. The first real decision you have to make is after she puts a loaded gun to her head; does she pull the trigger or resist?
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Staff review by Gary Hartley (February 26, 2016)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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