T-MEK on the 32X isn’t a success story. Big shock there, right? That obscure game on that obscure system that sold really poorly didn’t find any kind of acclaim? But it’s more than just being unable to claw its way out of anonymity. My maddening trek through the forgotten world of 32X has often surprised me with the amount of crushingly pointless and obsolete effort some of the developers poured into games that no one was ever going to buy. The system had some power behind it - that was never in question; it just had a tiny window of relevance before it became outdated. It was with this extra power that someone at Atari thought porting T-MEK would be a good idea. Maybe it could have worked. But it didn’t.
Before it was sucker-punched with what will have to be labelled as an awful port, it was a quarter-munching arcade monster. Half death-match and half tourney fighter, T-MEK threw you inside a massive hulking tank then asked you to destroy up to four of your friends with explosive rounds or streams of armour-melting acid. Much like the fighters in Mortal Kombat, the tanks you controlled were digitized, animated photos, a look which was pulled off sufficiently in the arcades. Mainly because it was effectively four arcade cabinets welded together so regardless of how many people were live or what was happening with another player, the game didn’t take any kind of processing hit. The 32X did.
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Staff review by Gary Hartley (February 06, 2016)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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