Enslaved: Odyssey to the West (Xbox 360) review"Just add more homicidal robots - not the fix-all solution you've been led to believe. " |
There are gaps between my three attempts to beat Enslaved. Long ones. We’re not talking about a couple of days or weeks while I poke at another game for a bit. We’re talking years. Multiple years. They’re the kind of gaps that are usually a death sentence for any hopes of completion, but I do eventually come crawling back to try again. There’s something about Enslaved that makes me want to see it through. Just as much as there’s something about Enslaved that makes me want to forget it exists for a couple of years or so. There’s so much it does right that often gets devoured by a culmination of the things it does wrong, arriving at a perfect apex of awful at exactly the wrong time.
I can’t tell you what spelt the end of my initial attempt; my memory isn’t that long, so let’s talk about the sudden end to my second. It was after a threat-free section where the two lead characters solve a number of progression puzzles by raising and lowering bridges. They were heading towards a human stronghold and the idea behind the bridges was that it took human intellect to figure out the logic behind them, trapping the roving feral mechs that inhabited the world outside their borders. This continued for most of the stage, but Enslaved isn’t content in just being clever; it has a combat system it needs to advance. So, at some point, there’s mechs you need to beat up.
Combat is not Enslaved’s high point. It makes attempts at elegance with a block system as well as some functional evade and counter attack options, but it all feels clumsily mashed together. Still, the bridge chapter is around the halfway mark, so it’s an issue I’d overcome throughout. I know why this stage was different. It’s the camera, you see, that’s squeezed so tight to your protagonist that it feels like it’s constantly peeking over his shoulder. This creates a weird sense of paranoia during battles; you feel like there’s frequently something metallic and angry lurking just behind you where you can’t quite see it, and you often feel this way because there bloody well is. The camera needs to back up and get out of your personal space – and we know it can. It zooms back out when you’re taking part in a spot of platforming, but it steadfastly remains clingy when you’re fighting. So you’ll get repeatedly stabbed and shot in the back by enemies unknown. It’s just, on this stage, you’re fighting on a very narrow strip of land, with little room to retreat or regroup. And there are two groups of mechs that rush you, coming from either side. So, in this case, there’s a whole group of murderous robots that you think are probably out there, but you can’t see them. I must have got slaughtered a couple of dozen times and then, that was it, I quit. Enslaved collected a few years’ worth of dust.
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Staff review by Gary Hartley (January 21, 2016)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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