I’m glad Steel Strider is a thing; it gives me another chance to make fun of the title of the game it serves sequel towards. Gigantic Army was a great old-school mech-‘em-up, but what a ridiculous name to give to something so embracing of the one-versus-all trope. Vast legions of other robots served up to get gunned down by your solitary plodding avatar with massive weapons and a pneumatic spear. Things have changed, just a bit.
Even when it starred in its own game, Gigantic Army’s leading machine of war was advertised as behind the times, so it’s of little surprise that the sequel drops it in favour of a newer model. This comes with wholesale mechanical alterations that I’m still not confident I prefer. The previous mech, the struggling Saladin, was a bulky nightmare, difficult to control but full of surprises. The first thing the player had to do was to unlearn all those modern conveniences that have been spoiling us for a couple of generations. Army gave you a 360° firing scope that let you snipe out targets wherever they might hide – but none of that dual stick nonsense! You had to aim it the same way we used to have to do back in the 16-bit era. With digital pads, and multiple button pressing and frustration! It was rage-inducing until you played through it a little and suddenly, it wasn’t.
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Staff review by Gary Hartley (November 18, 2015)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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