The Rivers of Alice is beautiful. At times, it looks like canvas come to life, an animated watercolour contrasted by the strong-lined black-and-white sketch of its protagonist. Alice is asleep and exploring her dreams, a stark stand-out in the world of her own imagination. Nothing makes sense. Nothing is supposed to.
The seeming lack of direction and absence of foundation is both Rivers of Alice’s biggest strength as well as its greatest weakness. You’re exploring dreams – non-corporal themes are supposed to muddy up and run together seguing into the nonlinear and the bizarre. The only motif running prevalent throughout is that four dragonflies have escaped Alice’s locket and she wants them back. One is hanging out by a woman growing from the riverbed, playing a harp. Another seems to have got itself trapped in the web of a spider with disturbingly human features. Its then up to you to adapt the logic of this dreamword into solutions that let you progress. Pay closer attention to the harpist, and she will play a particular tune. There’s a flowerbed nearby and, examining each bloom resonates with a specific musical note - but one has withered. There’s a way to rejuvenate it and thus give you the means to copy the melody, but you’ll only find it with some exploration.
It shouldn’t take you long because the world inside Alice’s head isn’t particularly large, and areas are often closed off to you until you’ve amassed the means to explore them further. Without the revived flower, you cannot cross the riverbed. Ignoring that path and forging onwards is only a limited option before you reach a network of caves you’re unable to explore without a source of light. You can ask the various inhabitants of Alice’s mind for help, but any hints they provide are wrapped up in a secondary form of puzzle. No one speaks. There’s no spoken word or text to be found and you’re instead instructed by way of pictures you record in your sketchbook and can show to other characters. Most aspects are purely visual, asking you to find clues in what you observe while being purposefully told nothing. Occasionally, it throws audio at you in the way of musical cues you need to bend into a solution.
![]() | ![]() | ![]() | ![]() | ![]() |
Staff review by Gary Hartley (November 16, 2015)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
More Reviews by Gary Hartley [+]
|
|
If you enjoyed this The Rivers of Alice review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!
User Help | Contact | Ethics | Sponsor Guide | Links