It would be easy for me to talk about how time has been harsh to Bloodnet. The game’s original release was all the way back in 1993, and over two decades of advancement would conspire to make almost any game not called X-Com struggle for relevance. But it would be a kind-hearted ruse of sorts; even at its time of release, Bloodnet was insanely awkward, counter-productive and suspiciously confusing. It’s as if someone went out to tenaciously create the most infuriatingly obtuse interface imaginable and then somehow managed to outdo themselves.
I don’t know why Bloodnet’s impractical labyrinth of drop-down menus, sub-sub-sub screens and icon-labelled inventories was ever considered by anyone to be a good idea. There are options upon options to explore, but you’ll probably go through the majority of your time with the game not knowing they exist, and rage-quit long before you find the obscure combination you’ll need to solve even the most rudimentary of puzzles. Which dials up yet another conundrum; though labelled as an adventure game, genre tropes like puzzles are few and far between. Bloodnet vies to drown you in text. Overly written, hyperbolic, excessively stylised, forcefully quirky, never-ending text.
Maybe, at least. One of the several hundred baffling facts about Bloodnet is that there’s two versions of the game; one that deals merely with a tidal-wave of text, and one that introduces endless voice acting. But never the two shall meet! You can’t activate the text to supplement the less-than-stellar voice acting. The only way to trigger it is to turn off all the sound. So, chose your poison and jump into a cyperpunk game and rage against the omnipotent power of a major corporation. Except, wait, Bloodnet’s a story about a man stricken by vampirism, and desperately searching for a cure before the evil takes him. It’s about both? That’s… kind of cool. In theory.
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Staff review by Gary Hartley (October 31, 2015)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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