Xeodrifter wants to be just like Metroid. Not Metroid Prime or even Super Metroid - just Metroid. And that’s fine. A lot of recent Indie games have gone back to the beloved titles of our youth and mined them successfully for inspiration, retro-fitting chunky pixel graphics and chip tunes to old school mechanics with modern twists. Xeodrifter mostly succeeds at doing just that.
In an attempt to fix a busted warp drive, your nameless astronaut fellow has access to four distinct planets he needs to explore in order not to only repair his vessel but find the means to delve further into each world. He might find his way blocked by a large body of water which he’ll need the submarine upgrade to bypass, or perhaps he stands at the bottom of a huge ravine and instead needs to locate a jetpack accessory before he can move on. If that doesn't scream Metroid at you, then I suspect nothing will. Xeodrifer certainly scratches the itch that equipment based exploration affectionados might suffer from time to time by closing large chunks of the environment off from you until you possess the right item to bypass it.
So, that’s great. So many of the things Xeodrifter does manages to work out better than perhaps it should. Taking a page from their previous title, Renegade Kid have also enabled the ability to jump into the background, accessing elements of the scenery other games will only supply as garnish. It means your small pixel astronaut becomes an even smaller pixel astronaut taking on the same dangers he used to face, just scaled down some. It’s a clever touch, taking you out of the mindset that all obstacles need an upgrade to your inventory to bypass and offering a second line of thought. There’s not enough platforms in the foreground to climb that vertical shaft, but those bits in the background look solid enough to work if you segue into them at the right time. There’s your twist in the formula. So, why only mostly succeeds?
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Staff review by Gary Hartley (September 10, 2015)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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