RymdResa describes itself as a poetic space odyssey which is weird – that’s weird, right? I wasn't entirely sure what to expect when presented with a game described in such terms. Its developers went on to explain that it offers combat-free exploration while using abstract poetry in an attempt to convey the crippling isolation of space. My first playthrough ended in thirty seconds, with my explosive death.
The majority of my initial attempts also went similarly. You start the game stranded in the dead of space with no real clue as to what you’re doing and why, but there’s a vague pointer herding you in the direction of, I don’t know, something. When following it, I almost always fell afoul of a meteor shower or got sucked into the spiteful gravitational pull of a nearby sun. I did my best to blame my untimely demise on beginner-unfriendly mechanics, but the majority of the blame was on me. I flew my little spacecraft like a lunatic, consuming ludicrous amounts of resources and ramming face first into obstacles that I gave myself no way to avoid. Because, you know, space physics… A zero-gravity environment means you have to contend with momentum and drift, and you have to get used to the fact that because you’re heading at full pelt into that asteroid belt, you won't have time to reverse thrust enough to avoid smacking into it. As a bonus, your starting spacecraft seems to be constructed entirely from soggy tissue paper.
Crashing eats into your limited supply of resources, a statistic that covers both your health and your fuel. Move forward and you also consume resources. Use a boost to move forward more quickly and you eat even more resources. Drift lazily into a massive floating chunk of debris while you scramble frantically and pointlessly to manoeuvre in the opposite direction? Lose a great big chunk of resources. Get dragged in by one of those bastard suns you hear so much about? Die. Poof! Explosion. Game over.
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Staff review by Gary Hartley (August 20, 2015)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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