The kinder, gentler, progress-saving PS4 version of punishing Steam favourite Velocibox looks to maintain its ‘hardcore twitch king’ campaign, despite the fact that this iteration is much more accessible (a bad word, I think), and despite the fact that the game has always been more about next level pattern memorization and the ridiculous levels of patience required to achieve same, than anything else.
It's not that you don't need crazy reflexes to succeed - let me be clear. In navigating your cube through this first person infinite runner, you are expected to dodge oncoming obstacles by moving left and right and by flipping the screen, all at eye-watering speed. No, really. Velocibox is too fast for you. But here’s the thing: the slick finger river dance doesn't really take centre stage until you've thrown dozens and dozens of lives at learning the flight patterns first. That the patterns per level are randomized to a degree only means more memorization is required than were the levels static.
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