Super Galaxy Squadron looks like it could have been lifted right from a 1980’s arcade cabinet, with its chunky pixel graphics, rocking chip tunes and idyllic love of scrolling vertically while blowing stuff up. That could have been enough to make a lot of genre fans happy, but it then goes further in its attempt to rope in a discontented niche audience still arguing back and forth over the worth of Under Defeat (to hell with you, Marc; it’s awesome!) by offering fourteen unique crafts to select. Each comes with largely different styles to master, and some even leach skillsets directly from your favourite shooters of yore.
It’s a lot of fun to blast through the relatively short six stages with differing craft, and to try to pick out a favourite. An auto-save function records your progress at the end of each level, and that mechanic might irk the odd purist, but is a wonderful way to eliminate the aggravating grind. Maybe you love grind, and that’s cool too; you can just turn on the ridiculous hardcore mode, where the Euro-shooter style shield mechanic that lets you absorb a generous amount of abuse before exploding is scrapped and a single bullet graze sends you to the Game Over screen.
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Staff review by Gary Hartley (June 29, 2015)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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