Solarix is a questionable tapestry of early Thief games, System Shock, Dead Space and clichés. It achieves this weird juxtaposition by throwing an amnesiac engineer into a space station patrolled by the infected remnants of his former crew then turns out the lights and tells you stealth isn’t so much an option as it is his only means of survival. As a horror premises this works brilliantly; even though it descended into the ridiculous with each hammy sequel, Dead Space was the perfect poster child in how even long stretches of inactivity down groaning spacecraft corridors effortlessly set nerves on edge. Solarix continues this trend, happy to let billowing steam vents, creaking walkways and flickering electronics fill your head with disturbing background chatter, promoting uncertainties between threat and environment. Then the first half an hour or so is over and the game decides that’s enough of that.
Much of the game takes place in larger, more open areas where the goal of the day is to complete a smattering of over-lapping objectives while trying not to get murdered by varying degrees of physcopath in a spacesuit. In this, Thief’s old system is brought up to date, given an oxygen tank and thrown out into space; the light gem that used to tell you the quality of darkness you’re lurking in has been replaced by a futuristic gizmo that does the exact same thing. The blackjack has been updated into a short-range Taser that sneers at the modern day equivalent of “press X to perform a takedown” and instead forces you into direct danger. Not only will you need to sneak up point-blank to your target, but rise out of your crouch, lose your shuffled footsteps, and aim for the back of their head. It’s very easy for this to go wrong – taking as little as a single uncrouched step has the unfortunate effect of alerting everything in the immediate area to your presence. There’s also the fact that enemies will know you’re there if you get too close, crouched or no, and their reactions are… erratic.
![]() | ![]() | ![]() | ![]() | ![]() |
Staff review by Gary Hartley (May 22, 2015)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
More Reviews by Gary Hartley [+]
|
|
If you enjoyed this Solarix review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!
User Help | Contact | Ethics | Sponsor Guide | Links