I swear to you: I never wanted to go to war.
4X games have this habit of twisting my soul into a little black pit of hatred, you see. In Neptune’s Pride I turned on people I care about with vicious, spiteful glee. In Armada 2526, I would not rest until I have performed perfect genocide on a race of space-faring apes. My friends refused to play me at Sins of a Solar Empire; they said they knew what it would make me. When I took up the genre again not long ago with Horizon, it didn’t take long for me to find excuse to wipe out a race of fishmen. Their god-forsaken seas boiled under my onslaught. I was happy wallowing in my hatred, smiling at the ceaseless screams of their slaughter.
I didn't want things to be that way with Star Ruler 2. I could do things differently, I told myself. I didn't have to be the heartless bastard they keep telling me I am. So when a ship of Terrakin (which is pretentious speak for Humans) found themselves stranded in an alien universe millions of lightyears from home, I thought I’d found a chance to not be that guy anymore. I didn't have to be a pushover to any alien races I might come across, but perhaps, just this once, it didn't have to be an all-out galactic war. I could live at peace with my other-worldly neighbours.
This is the story about how the universe burnt beneath my gaze.
The planet my people settled on was habitable, but offered very little else of use. The very first thing Star Ruler 2 suggests you do is colonise other planets than use their resources to form supply chains that help carefully selected core worlds grow and flourish. So this is a thing I did; my adopted homeworld was already flush with adequate food, but a nearby water planet offered unlimited supplies of, well, water. It was tempting to couple that with my homeworld so that my people wouldn't die of thirst, but a different solution presented itself: the second nearest planet had massive reserves of aluminium.
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Staff review by Gary Hartley (May 16, 2015)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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