From the onset, it's very obvious this game's biggest influence is Smash TV: you must traverse floors (stages) with interconnecting rooms, in which the only way to proceed to the one or two following rooms is by annihilating waves of Frankenstein-esque green monsters who flood the chamber from thin air. Occasionally joining these brutes are creatures that range from projectile-spitting flowers that crawl across the walls and red demons that zone in on your character at fast speeds, and also hazards such as mines in the shape of a skull and crossbones. You combat these nefarious foes with your fully-armored knight, or two with local co-op, tossing an unlimited supply of axes with a twin-stick control set-up (you can use the keyboard, but it's discouraged), not to mention timed power-ups from chests that include the likes of rapid knives and a blue flame attack. And to think, it's all in the name of retrieving a giant turnip that was stolen when said knight was snoozing on guard duty.
Community review by dementedhut (April 22, 2015)
I actually played Rad Mobile in a Japanese arcade as a kid, and the cabinet movement actually made the game more fun than it actually was. Hence, it feeling more like an "interactive" experience than a video game. |
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