Dead Synchronicity: Tomorrow Comes Today (PC) review"Apocalypse Now. And then, hopefully, again a little later on." |
Amnesiac protagonists waking up in bleak post-apocalyptic worlds are nothing new in fiction, yet this is where Dead Synchronicity: Tomorrow Comes Today bases itself. The caravan Michael wakes in is filthy and in hefty disrepair, the bed he crawls out of discoloured with blood splatters, the mattress stained and spoilt. It's explained to him, by a very calm and polite man, that the world he once knew has been wiped away. He describes atrocities and moral degradation in the tone of someone recounting overdue library books. He tells you that you were found, broken and forgotten, in a ditch and that he and his family took you in. Perhaps you'll be fooled by his serene and matter-of-fact recounting on the death of the world and underestimate the situation. Then he locks you out of his room and leaves you to explore the world outside of the trailer. Your innocence won't last long.
There's a tear in the sky that wasn't there before. It appeared after The Great Wave wiped out the old world and replaced it with the new. There's no power, no security, no hope. A once powerful businessman huddles by a barrel fire, hacking up lungfuls of bile, guarding the shopping trolley full of his worldly possessions with his life. He'll chat with you to pass the time, but spits vile promises of your demise should you dare mess with his long worthless things. Sirens blare and a twisted parody of emergency medical aid arrives, shooting the healthy and dragging the ill, kicking and screaming, into their ambulances never to be seen again. Sometimes, violent static drips into existence and, in little bubbles of insanity, the entire world changes to something more broken, more desolate, before reality catches up and normality regains a foothold.
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Staff review by Gary Hartley (April 22, 2015)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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