None of you idiots ever listen to me, so it’s unlikely that, around this time last year, you took my advice and picked up bizarre visual novel/strategy War of the Human Tanks. It was this odd hybrid blend of visual novel slapped on top of a fast-paced simplified RTS, drowning in cuteness and text with sobering undertones exploring the ills of war. But, of course, you don’t know that so I’ll have to go other it again when talking about War of the Human Tanks: ALTeR. So, yeah, thanks for that.
Here’s a recap, then: half of the game plays out as a visual novels featuring an adorable chibi cast that like to talk and talk and talk and talk and talk. There’s a skip dialogue option which will be a godsend for some, but it means missing out on a surprisingly emotional evils of war tale. The other half is a weird real time/turn based battle that takes place on a hex grid covered in a fog of war that you have to carefully explore to root out the enemy forces and eliminate them before they get to you first. It’s an odd hybrid because, while it all plays out in real time, you have to wait for each unit to receive a signal before they can move. It’s often quite tense seeing if you can explore a patch of fog before a suicide tank strolls out of it and explodes a chunk of your front line, or trying to work your way up to the long rang artillery before it blows up your command tank and ushers in a game over.
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Staff review by Gary Hartley (March 04, 2015)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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