Contra 4 (DS) review"Upon playing a good ten or so minutes of my first Contra 4 session, WayForward's contribution to the series prompted me to do something unexpected..." |
Upon playing a good ten or so minutes of my first Contra 4 session, WayForward's contribution to the series prompted me to do something unexpected, with my mind urging me to replay the early Contra titles on the NES and SNES. Since I haven't played any recently, I marched through the classics, and immediately remembered what made them so distinctive; Contra 1 has a mounting, but fair, difficulty curve that anyone can overcome without the cheat code, co-op, 80s action movie influences, and the standout base segments; Super C tweaked the formula for more balance, opted for overhead stages when felt like it, and has a very catchy soundtrack; Contra III updated the template even further with detailed, apocalyptic graphics, cool boss designs, and sensible additions to the protagonists' repertoire for a genuinely fun experience.
With a series that's been around for over 20 years, it's understandable for a need to compare, but in my case, I did it more for concern. In the brief time playing the self-proclaimed 20th anniversary product, I was exposed to all kinds of things that one would recount if asked to describe a Contra title, from controlling a beefy, shirtless soldier firing a spreadshot at soldiers resembling human ladybugs, to exploding bridges in the jungle, and even a base stage. Along with blowing away these alien scum and scurrying to shoot down weapon capsules from the sky, an energetic soundtrack blasted away, filled with great remixes of familiar tunes. And after four 3D games, starting all the way back in 1996, Contra 4 transitioned back to a dominantly 2D art style reminiscent of Contra III's look, albeit with a crispier, detailed atmosphere.
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Community review by dementedhut (January 22, 2015)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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