The third stage of RefleX takes part in the depths of space. You have fought your way off a besieged planet, limped through the well-guarded atmosphere and perhaps towards what you thought would be freedom. Instead, you find a huge fleet covering every inch of the screen.
Sometimes, the ships you come across are far too large to fit even a fraction of their bulk on-screen, so you’re presented with a part of the wing or a weapon’s embankment to wail on. They rarely appear alone, but even if there wasn't a constant swarm of enemy fighters in your face, you’d assume a massive fleet of warships would be threat enough. And you’d be right; craft chilling beneath you, smugly aware that they’re out of your reach, will release volley after volley of pink homing laser while capital ships have access to screen-dousing plasma blasts.
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Staff review by Gary Hartley (January 13, 2015)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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