Darksiders II (PC) review"If you want to get lost in a well made single player experience, you simply cannot go wrong with Darksiders II." |
Darksiders II, the follow up to the well-received original and the swan song of THQ, is a relic at only a few years old. A sprawling single player game that runs on fantasy and the rule of fun, Darksiders II has zero pretension. It takes elements from games from years past and dresses them up with a 90s comic book aesthetic and ethos. Remember Joe Madureira? He wrote and drew Battle Chasers, which, other than Spawn, is perhaps the most 90s comic book series of all time. Readers of this website will perhaps know him better from his work on the covers of North America's PlayStation Magazine. Darksiders II has its entire world designed by Madureira. As you might expect, it is not a game for adults, or even adults in tune with their inner child. It is a game meant to appeal to the inner 14-year-old.
And I, for one, am fine with that.
It takes a certain kind of confidence to make a game that wears its influences on its sleeve. Darksiders II takes its cues from sources as diverse as The Legend of Zelda, Portal, and Shadow of the Colossus, among many others. That's not an easy thing to pull off. How can one game world possibly incorporate so many elements without seeming like the pieces were just thrown together? There are two key elements that make Darksiders II work: size and atmosphere.
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