The Yawhg is, in a lot of way, kind of irrelevantly wonderful. It’s an open ended-choose-your-own-adventure where you take responsibility for up to four people’s lives. The catch here is that there’s only six weeks before an unspecified catastrophe befalls them and, whereas you are very aware it’s just around the corner, they aren’t. Therefore, you have to spend your first six weeks together trying to prepare them for disaster whilst they just get on with their lives. You might feel it worthwhile to send them into the slums to fight crime, have them swat up on their mystic skills in the Magic Tower, or just get wrecked at the tavern while they have the chance. You can have them graft in the hospital, chill in the arena or flounce around at fancy parties at the palace.
In running multiple protagonists (a minimum of two is required) you’ll see character’s circumstances often bleeding into each other. Do some midwifing at the hospital, and you might be unfortunate enough to help birth a hideous demon child who someone hanging out at the arena might later encounter swooping down from the skies and melting a combatant or two. Released a few magical leaches due to a bout of carelessness? They could turn up later in the palace’s fountains.
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Staff review by Gary Hartley (November 08, 2014)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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