WireWay (DS) review"I can't even begin to tell you how many times I've landed on spikes, flew into an electrified enemy, and fell to the very bottom of a vertically huge stage..." |
On its surface, WireWay appears to be a very simple-looking, basic-sounding, throwaway release, with a gimmick you've likely come across in other games; as a dark-colored alien protagonist who looks like a mesh between an astronaut and a light bulb, the premise begins with an Earth visit to collect a valuable, star-shaped energy source, called Elan, unseen to the human eye. And, for some unexplainable reason (i.e. video games), the main means of obtaining these Elan through travel, whether it'd be in a forest, the city, or a space station, is by flinging through the landscape from one conspicuously-placed elastic wire to another. This is done using the DS' stylus to grab your alien buddy, Wiley, when he's on a wire, pulling back in a direction to stretch, and letting go to see him get flung great distances, depending on how hard the wire was pulled.
I easily could've dismissed WireWay in favor of a more well-known IP, but the thing with games featuring very basic concepts, a slingshot mechanic in this case, is that they usually have the biggest potential for surprisingly in-depth gameplay. The good ones always start off innocent, but quickly boil into addicting, challenging hurdles that take the foundations and jack them up to 11. So I took a chance with WireWay, hoping that my gamble would be rewarded with an enjoyable experience. Quite the opposite, actually...
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Community review by dementedhut (June 12, 2014)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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