I finished Actual Sunlight several days ago, and have then spent the rest of my available time doing my best to find reasons to put writing this review off. It should be the easiest thing I’ve written this year: as a game, it’s only a handful of hours long, completely linear and built off an RPG Maker engine. Nothing about it screams complexity, and I should be able to spit out enough content, then pad it out to meet the ethereal word count we all pretend doesn’t really exist without trouble. So, this should be a breeze – but it isn’t, and a significant part of me doesn’t want to explore why.
That’s because Actual Sunlight is the focused tale of Evan Winter. Evan is an articulate, intelligent person reaching his early thirties who is angry at the world for his myriad failures. He hates his job; he hates his life; he hates dragging himself out of bed just to face another day packed with disappointment. In being witness to the chronicle of Evan, you are a powerless observer, and what you observe is nothing less than the gradual deteriorating of a man’s reasons for existing. His journey is filled with bleak absolutes, of bitter internal rampages and contradictory understandings of his festering hypocrisy. He is a white male; he is employed, educated, sheltered and well fed. He says so himself in the first of many essays of his you will find littered around the game’s world.
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Staff review by Gary Hartley (April 07, 2014)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
More Reviews by Gary Hartley [+]
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