A sequel to Yu Suzuki's 1985 classic, Super Hang-On's tone took more inspiration from its more immediate predecessor, OutRun, where you constantly ride your motorcycle through various locations across the globe and have the option to pick between four different music themes, all while avoiding collision with other bikers and side obstacles. One standout feature this particular game hordes over those two, however, is the inclusion of a turbo ability. Clearly, you can't use this whenever you feel like it, so the catch is having to wait for your vehicle to clock in at 280 km/h, adding a whole new element to the way you conduct your racing skills; with sharp turns and opponents literally awaiting at every corner, you'll need every ounce of "free time" to build up your meter, because the speed boost is pretty much the deciding factor in your attempt at outpacing the timer and reaching the finish line through long, liner tracks.
Super Hang-On may not have done anything overly amazing in comparison to something like OutRun, but it did all the basics right, and game-mechanically speaking, the turbo boost really does give a, um, boost to the challenge. That was good enough for gamers. That was good enough for me.
![]() | ![]() | ![]() | ![]() | ![]() |
Community review by dementedhut (March 24, 2014)
Now if only I had the foresight to submit this OutRun review a day earlier... |
More Reviews by dementedhut [+]
|
|
If you enjoyed this Super Hang-On review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!
User Help | Contact | Ethics | Sponsor Guide | Links