Horizon is a bit of a contradiction; it yearns to be different but, at the same time, desperately wants to remind you of the 4X giants of yesteryear. In a lot of ways, it’s the closest thing we’ve had to the beloved Master of Orion 2 since, well, Master of Orion 2. It shares a lot of that game’s base ideas; for the most part, you’re a fledgling space-faring race starting life inside a single system just starting to explore a much wider array. It just so happens several species exist at the exact same technological apex, prompting a furious race to swallow up virgin planets and boast the strongest empire. Well, at least if you want to play it that way, the option’s available. Horizon is just as happy to throw in a few extra twists.
Should you prefer, you can instead drop into a story mode where each race already has individual tiers of advancement and pre-existing borders. Humanity has yet to expand outside Sol, for instance, and have limited nuclear powered engines that will take several years to limp into the next exploreable system. Their technology is sparse, their colonies non-existent, and only have the unpleasant prospects of Mars within their reach to branch out towards. They would probably exist within their little bubble of ignorance forever should they not have found an alien craft adrift about the orbit of Pluto that’s only one really drawn out tutorial away from claiming,
One of Horizon’s big strengths is how it doesn’t just present a blank canvas filled with star systems, but tries to tie everything together with an intertwining plot. The craft offers first contact with an alien race almost brought to extinction, offering new insights into technology that will finally let you explore the greater galaxy. It also offers cryptic warnings of an ancient light-based alien species on the hunt for a compatible organic ‘companion’ race, and a nasty habit of declaring genocide on those who don’t fit their specifications. Subtle seeds are sown as to how you can be a part of either avoiding them of help destroy them. I didn’t feel especially ennobled. I ignored that mess to instead concentrate on spreading like bipedal space-faring cockroaches.
I could build colony ships, but until I had a floating orbital station, I couldn’t restock them with colonisation pods, which seemed kind of annoying. My barely developed industrial ranking at that time told me it would take over 100 years (read: turns) to get one constructed around Earth. So I built a handful of scout ships, a transporter to board the alien craft lurking around Pluto and set to work slowly nibbling at the borders of my understanding. Mars become my first colonised planet, and a scout ship found an Earth-like planet nearby to limp towards and claim. Soon, I found my first alien race, a friendly bunch of hovering cow-like creatures with giant anime eyes. We become fast chums.
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Staff review by Gary Hartley (March 08, 2014)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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