I could – and a large part of me is telling me I should – spend the next 800 words or so telling you that Jazzpunk is irrelevantly brilliant in the same vein as The Stanley Parable or Conker’s Bad Fur Day. It certainly wants to be viewed as industry satire, spraying jokes and ridicule around on fully automatic. Almost everything you see in game is a sly dig or knowing reference to something else, and a lot of these are sure to make you smile. Just after I checked out some garbage and got a congratulation message for being the 1032nd person to do so, I ate some nearby pizza. Instead of providing me with a tasty snack, this instead transported me into a cheese-and-pepperoni topped survival horror world, where the undead could be quartered with a pizza slicer you can dual-wield along with a wooden spatula. This all leads to a remote cabin which you can only escape after surviving an Evil Dead 2 reference. Then, you’re back in the game’s real world and wondering what the hell just happened.
Roving around the streets will lead you to a frog sporting a bright purple Mohawk who is trying to leach off the nearby coffee shop’s wi-fi. You can help him, if you want, by launching yourself into an impromptu game of Frogger where each failed attempt forfeits various injuries to your amphibian chum. Fail enough to adorn him with bandages, casts and crutches, and he’ll beg you to stop playing before you kill him. You could ignore him, and stroll into a nearby theatre where you watch an old black & white advert for an awful toy either in reverent silence, or in the midst of dousing the rest of the audience with cigar smoke and unwanted popcorn. Maybe you’ll take up a stranger’s offer on some gum, triggering a chain of events that will hurl him headfirst into oncoming traffic. Maybe you’ll do none of these things, and instead concentrate on the levels’ main mission, which is to steal a top secret file from the Soviet base. By doing so, you could see the entire stage off in a matter of minutes.
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Staff review by Gary Hartley (February 19, 2014)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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