Rhythm Heaven (DS) review"Unfortunately, when my tour with Fever was done, I left with a feeling of disdain, that and a lingering question that stuck with me for months: how does the DS predecessor play?" |
Every now and again, a break is needed from the abundance of action, role-playing, or sports titles that clutter the medium, and that's likely the reason I was first attracted to the Rhythm Heaven IP, eventually buying Fever for the Nintendo Wii. A "musical" series, these games require that you pass its segments by pressing the buttons in line with specific beats with the help of visual cues, and these are done in the most unconventional, oddball ways imaginable. To name a few from Fever, one involves being interviewed as a masked wrestler, listening to rhythmic gibberish and striking poses on cue as responses, while another features you as a member of a cheer squad, praising a guy reading a book in a library.
I love that about Fever, how the title doesn't take itself seriously with its simplistic art style, lighthearted beats, and goofy sense of humor, giving off an air of fun and relaxation. However, when I actually attempted to play through the entire thing, I was constantly met with questionable button detection on certain stages and a grading system that harshly punishes for one or two mistakes. Unfortunately, when my tour with Fever was done, I left with a feeling of disdain, that and a lingering question that stuck with me for months: how does the DS predecessor play? My reasoning for thinking the DS version might control better was due to the touch screen and stylus, and how this combination would make for a more fluid experience.
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Community review by dementedhut (December 13, 2013)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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