Knack (PlayStation 4) review"Knack isn't the single game that ought to convince you to buy a PlayStation 4, but it's a compelling experience that should stand the test of time." |
There’s a lot riding on Knack, because industry luminary Mark Cerny was a driving force behind its development and because he also played a massive role in the creation of the PlayStation 4 hardware on which it appears. That sort of quotable trivia set the title up for intense scrutiny and high expectations, as well as a few inevitable comparisons to Super Mario Bros. and the like. Most of the hoopla surrounding the project is really just an unfortunate distraction, though. A good platformer shouldn’t be measured by its ability to fire a decisive first salvo in what will almost certainly be a protracted “console war.” Instead, it should be judged as what it is: one more game for a system that will doubtless see the release of hundreds or perhaps even thousands of entertainment choices during its lifetime.
Here in 2013, Knack is a very good but not spectacular choice that consumers get to consider. It features cutscenes and environments that wouldn’t be out of place in an animated theatrical feature and it tells a story that spans an interesting 12 or so hours. There’s a relatively simple core game consisting of thrilling combat and solid exploration elements, and that design capably utilizes tried and true platformer principles in a number of enjoyable ways. In short, the game makes a great addition to any robust media library but it won’t change your world.
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Staff review by Jason Venter (November 18, 2013)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words. |
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