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Nihilumbra (PC) artwork

Nihilumbra (PC) review


"Nihilumbra can surprise you if you let it."

Nihilumbra asset


Nihilumbra is probably a game you've played before in some fashion -- it's the purposefully pretentious indie puzzle-platformer in the same vein as Limbo or Deadlight. This isn't a criticism; those games are awesome and, in its own little way, so is this one.

Starting life as an iOS download, Nihilumbra's arrival on a PC (and, at some point, the WiiU's eShop) is about as smooth a transition as can be imagined. Though the game was manufactured with touch screens in mind, the ease in which it has been made to work with a keyboard and mouse is laudable. The graphics have been upscaled to a striking HD, and voice over work has been added in the shape of a disembodied narrator. I could continue to applaud these technical exploits, but I'd be missing the point a little.

Nihilumbra is a game focused around a being called Born, spat out of The Void, and scrambling frantically for a sense of independence and freedom it may not have any right towards. It arrives on a suspiciously barren world, chased by the chaotic entity that birthed it with only one goal -- to survive another day. The Void is, at all times, all-encompassing, devouring anything it touches, and spitting abominations out into the world in an effort to stop Born and reclaim him as its own.

Born's only existed a matter of seconds when you first meet him. The only thing he's certain of is that he doesn't want to go back.



What you effectively get is a story of escape, narrated well by a disinterested commentator as Born picks through the exposed ribcage of his new home. The swirling snows of the cold mountains, to the earthly glow of the living forest are all now infected with bizarre creatures from The Void, all deployed in an effort to see Born returned. Snuggled within the barren terrain that throws up less hostile obstacles, Born has to find a way through the very heart of their ranks in order to emerge safe on the other side. He does this by employing colours.

Each stage teaches him a new colour and, in this, a new way to change the environment around him. From the snow-capped mountains comes Blue, and the ability to make surfaces slick and slippery. This can be used to trick foes into falling off ledges, or used to give Born a speed boost, helping him leap further. The forest gifts him Green, which makes surfaces bouncy, letting him spring over obstacles, or reach higher platforms.

These environments are beautifully hand drawn, featuring fluttering snow or falling leaves delicately coating the foreground, but, mostly, they're more than a little devious. Upon collecting your second colour, the ever-present narrator congratulates you, but warns you that, though an extra colour may make you believe things are about to get easier, they're instead probably about to become more complicated.



Back when this was an iOS game, you laid down colours by swiping the touch screen, but that's flawlessly replicated with mouse strokes. With up to five colours to manipulate by end game, you need to cerebrally pick your way through the sobering landscapes. Sometimes you just have to figure out a way to get a crate on a pressure pad. Sometimes, you need to pick you way through shadowy scorpions with laser cannons strapped to their tails. Sometimes, you just have to run.

Every level is capped with a scrolling stage with the entirety of The Void in close pursuit of Born, robbing him of the chance to sit back and think about how to achieve his next goal. It's not set to a frantic pace, but the creeping insistence and never-ending trudge of The Void is, in itself, more indicative of you foe. It will never cease; it will never stop. It will crawl onwards into eternity, never tiring or losing interest.

Nihilumbra is clever like that. It doesn't just throw out a few puzzles, wrap them in artistic sheen and then allow itself to look smug. It could just do that, and it will still be a game worth playing, but it uses subtle little touches cleverly. Learning Red at the base of a volcano gifts you the power to finally kill off foes, and the game presents a decent sized stretch where you can bypass puzzles easily by frying everything on screen to a crisp. You become overly reliant on your new skill -- then huge Void snails appear, erasing any colours you put down by sliding over them. Because The Void evolves. It sees how you bypass the traps it lays, and tries to figure out a way to counter-attack.

While it's fair to say that Nihilumbra remains a game you've played before in some fashion, that's no reason to dismiss it. It's beautifully crafted with care and design, featuring a brilliantly orchestrated soundtrack and a sad tale lurking beneath the adventure. Born was never meant to exist; he knows that. Through the narrator, it's often argued that he's doing nothing but harm for cursing the world with The Void's constant pursuit. But doesn't he have a right to his own existence? Is slowly destroying an entire world too harsh a cost for trying to hang on to life for just a few more hours?

Nihilumbra can surprise you if you let it.



EmP's avatar
Staff review by Gary Hartley (October 29, 2013)

Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you.

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dementedhut posted October 30, 2013:

I've never had much opportunity with these kinds of platformers, with the only experience being 5 minutes of Limbo, but they've always intrigued me. The color mechanic for Nihilumbra sounds pretty neat, and its world/story, with the way you described it, seems like something I could get into. Good review!
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EmP posted October 30, 2013:

I think that I prefer Nihilumbra to Limbo because it never wears out its welcome. The first half hour of Limbo where it's you vs. giant spider is awesome, but once that stage is gone and it's you vs. machine cogs, the game looses a lot of steam. Nihilumbra's short, in the way that the game can be completed in an evening, but it then gives you the chance to go back to beaten stages that have been ramped up hard, but with all the game's abilities unlocked.

There's a decent sized demo on the dev's website. Give it a go if you can tear yourself away from forgotten Saturn games for a spell. If not, check out Powerslave!
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dementedhut posted October 31, 2013:

Now Powerslave's a name I haven't heard in quite some time. I might have to give that a go before the year is up.

Though, the last time you recommended me a Saturn title, I gave it a not-so glowing review. >_>
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EmP posted October 31, 2013:

Ah yes; The Horde. To be fair,, I gave that rec because you were complaining you had a string of 7/10 reviews, and I did promise you it wouldn't be that.

I've liked Powerslave ever since the guy in charge of the EU release point blank refused to port it unless he could change the name, which he though was the most cringe-worthy game title he had ever heard. He renamed it to Exhumed, and changed the coverart to a bright red skull.
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Masters posted November 11, 2013:

Nice job, Gary. Makes me want to play this thing. Your summation of Limbo in the comments sounds like a Cliff's Notes to my review, btw. Sigh. Always echoing my thoughts. Anyway, I liked this line for some reason: "narrated well by a disinterested commentator".
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EmP posted November 13, 2013:

Thank you Marc. And you're right; the comments I have made in these here comments section is very similar to what you wrote in your review (remember that? Back when you used to write the odd thing?) which I suspect you lifted from me through an IM in the first place! It's the sort of thing you would do.

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