Dynamite Cop! (Dreamcast) review"Dynamite Cop is a wacky, fun game to play with friends that have no clue what they're getting into." |
Dynamite Cop was in an interesting situation as a sequel: it didn't need to exceed any sort of expectations because, let's face it, the standards set by its predecessor were pretty low. But I say that with love! As one of the first beat'em ups to dabble in the realm of 3D, Die Hard Arcade wasn't trying to reinvent the wheel, instead just aiming for a playable, fun experience, and the devs accomplished that goal. Sure, controlling your character feels stiff (think Virtua Fighter 1-style movement) and the enemies are surprisingly brutal at times, but the locations and atmosphere really make up for some of these shortcomings. The strikingly similar setting to Die Hard 1 (with SoA obtaining the license for the Western release), the abundance of out-of-place-looking characters like the afro man in a jump suit, and unusual weapons such as a janitor's broom, makes the game a very short, but memorable romp.
So for Dynamite Cop to screw up something as simple and goofy as that would be mind-numbingly amazing. The sequel thankfully retains a lot of the mechanics and feel of the first game, but instead of trying to insert oddball tidbits here and there, Dynamite Cop embraces its quirky side, going all out in its silliness. This time taking place mostly on a cruise ship, returning protagonist Bruno Delinger must face off against modern day pirates who have the president's daughter held hostage. Well... when the term "modern day pirates" pops up during the opening sequence, you see a man in a viking helmet and an old, bearded fellow with a bizarre, high-tech, eye patch/hat hybrid. Of course, the latter is coincidentally the same antagonist from the first game. What are the odds?
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Community review by dementedhut (September 03, 2013)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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