Space Megaforce (SNES) review"At heart, everything about this level is pretty simple and basic — heck, its boss fight really isn't much more than a large collection of those guns you'd been blasting on the station's surface for much of the level — but the presentation makes it feel like so much more; like you're actually waging a one-man assault on a giant enemy base." |
If not for one thing, I might consider Space Megaforce to be the most pleasant of pleasant surprises simply for what it is — a fast-paced and fun shooter on the Super Nintendo that's not plagued with slowdown. While not the most difficult of games thanks to a power-up system that essentially works as a life meter, the action is fast and invigorating and there aren't any technical glitches to mar the experience.
A member of Compile's long-running Aleste series which was known as Super Aleste in Japan, this game features that series' trademark way of handling power-ups. There are eight different kinds, each represented by numbered icons. Grab "2" and you get a laser, while picking up "5" allows you to expel missiles rapidly. Once you have one of these special weapons, a lot of other icons suddenly gain meaning. Snagging orange orbs gradually raises your weapon's power level from one to six. Since it takes a lot of these to muster those final couple levels, the game also occasionally drops green orbs, which instantly give you a weapon level, making it much easier to go from the fifth to the sixth.
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Staff review by Rob Hamilton (June 06, 2013)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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