Captain Commando (SNES) review"Not only was blood removed from the game, but the boss named "Blood" got his name changed to the less-intimidating "Boots" (to reflect his kick-heavy offense)." |
While I was growing up, it seemed that Capcom was more than proficient when it came to creating good games, and even better at wringing every last drop of life out of their most successful ideas. In the case of Mega Man, this tactic usually worked. The developers gave players the same core game many, many times, but were so good at making them (and adding minor alterations) that if a player enjoyed one, he'd likely want to play more of the same.
Final Fight wasn't so lucky. On one level, it was nice to see Capcom make a whole lot of similar brawlers, as that game was my favorite of all the old-time beat-em-ups, but some of the eventual clones just missed the point. Case in point: Captain Commando for the SNES.
On the bright side, this game corrected the SNES port of Final Fight's biggest flaw and now allows cooperative play for two players at once. There's also a wide variety of enemies, ranging from shirtless musclemen to shock rod-wielding women and larger bomb-throwing amazons. On your side, you have a total of four characters to choose from — guys who were apparently designed solely by guys trying to mash together as many "rule of cool" tropes as possible. Captain Commando himself is a superhero and he's joined on his quest by a knife-wielding mummy, a ninja and a super-baby piloting a mech.
And that's the end of the bright side. Now, to discuss the myriad of things that went wrong…
Perhaps we should start with the censoring. The arcade version of Captain Commando had fatalities where your kills could get pretty graphic. The ninja, for example, would chop foes in half with his kill shots. In a similar vein, the mummy's knives were coated in acid which would dissolve them into puddles of goo. On the SNES, you just get the typical "fall down and play dead" animation that anyone who has played any brawler has seen too many times to count. Not only was blood removed from the game, but the boss named "Blood" got his name changed to the less-intimidating "Boots" (to reflect his kick-heavy offense).
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Staff review by Rob Hamilton (May 04, 2013)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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