XCOM: Enemy Unknown (PC) review"Whoops! Did you forget to upgrade your interceptors? Because now there's a UFO over Russia that you're not equipped to take down, and transferring or manufacturing more jets will take more time than you have. Oh, and the craft is going to shoot down your satellite. Oh, and Russia will pull its funding if that happens." |
I've come to accept that I simply missed the boat with X-COM: UFO Defense. It was released in that awkward period when a game could be that complex but couldn't be bothered to include an in-game tutorial or have much in the way of a plot, and trying to catch up on it 15 years later – as I did – proved disappointingly unwelcoming. What are all of these buttons for? What am I striving towards, exactly? I didn't know what I was doing and, perhaps more importantly, didn't care enough to brave the game's seemingly monstrous difficulty curve. I don't question the game's greatness or importance; I question my ability, as a relatively young gamer, to appreciate it.
The dash-omitting XCOM: Enemy Unknown purports to be an homage to the original 1994 release, and I'm obviously in no position to declare whether or not it's faithful. I am in a position, however, to say that it's deep, exciting and absorbing entirely on its own terms, so if it is a loyal tribute to the series, then I finally get what all of the fuss is about.
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Freelance review by Mike Suskie (April 29, 2013)
Mike Suskie is a freelance writer who has contributed to GamesRadar and has a blog. He can usually be found on Twitter at @MikeSuskie. |
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