In a time of despair, the king of a powerful nation summons a buxom battler decked out in shining armor (that would be you) to his court. Upon arrival, the monarch bemoans the abduction of his daughter by a wicked sorcerer, who has imprisoned her in the innermost sanctum of a distant tower. The sorcerer apparently has a fetish for ancient RPG tropes, as he also has posted a fearsome dragon to guard the damsel. After hearing the king's disheartening tale, you vow not only to slay the dragon, but to rescue his daughter and restore peace to the kingdom.
At this point, I predict that a vast portion of gamers will toss the controller away and flee from Faria, terrified of what they should have expected all along: unoriginality. While normally I would wag my cane at these whippersnappers and curse them for their prejudice against older games, in this case I consider those that flee to be the lucky ones. There are worse sins a game can commit than unoriginality, after all, and Faria commits a number of them.
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Freelance review by Joseph Shaffer (January 09, 2013)
Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. His/Its first contribution to HonestGamers was a review of Breath of Fire III. |
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