Heavy Shreddin' (NES) review"A snowboarding game on the NES, you think it wouldn't be complicated, what with the goal involving going down hills." |
So what's your one hard game for the NES? That's a trick question: it's impossible to have only one pick. Every gamer that's gone through the system's dominance during the mid to late 1980s had their share of woes, as there was a high ratio of balls-of-steel releases due to high difficulty, steep learning curve, or just bad design. For me, there were certain games where I had such frustrating experiences, that I still remember them clearly to this day, while apparently having selective memory for others, with Heavy Shreddin' falling in the latter category. Before returning to this cart after nearly a decade and a half, I tried my best to conjure up past sessions. It was surprisingly tough, only recollecting two things, a half-pipe segment and the fact the game just infuriated me to the point of memory loss. Hilariously, after one playthrough, a chain reaction erupted in my head, images flooding back, and I thought, "Ohhhhhh, this."
A snowboarding game on the NES, you think it wouldn't be complicated, what with the goal involving going down hills. That, and the grand assumption of it being simple and arcadey, since most releases for the console required next to no instructions to understand. This is where the annoyance starts for, and I say this with absolute confidence, every player that has a go with Heavy Shreddin' for the first time. You'll find yourself in constant turmoil, losing lives and being sent to the Game Over screen numerous times, where a reindeer gives you a cold stare. People will be able to navigate around most trees and jump over streams without much problem, but the troubles come when they encounter obstacles that push them into last-second reactions. They'll likely lose a life or two before getting some right, however other tasks ask for more specific executions to pass successfully, and that's going to be the breaking point for many. This is because they won't want to spend time returning to these spots on a limited set of lives, only to lose them all without knowing how to succeed.
With your "death count" reaching abnormal heights, that fail tune quickly gets old and will cause you to lose your mind. If you're still trying to play the game after this point, you'll start to complain about little nuisances, like the kinda-isometric play field that makes weaving around trees and poles a little hard because of the hit detection. Then you'll moan about the slow movement of the board, lack of lives, no password or level select system, or how there's no continue option. By the time you finally give up on Heavy Shreddin', you'll just loathe it to death, which I'm sure kids playing it back then did, as well a new generation of gamers jumping in blind, eager to scorn the game in articles or use it as a comedic poking stick in video reviews.
Considering the unflattering account given so far, I... actually kinda like Heavy Shreddin'. Though, not at first, since my relationship with the game was very rocky, to the point of abandoning it for years over games like Super Mario Bros. 3 and Kirby's Adventure. But then I gave it another chance during the PlayStation/Saturn/N64 era, as it felt like I was leaving things unresolved, like there was some element missing whenever I played it. Turns out there was. Now, as much as people today complain about in-game tutorials (I just hate ones you can't skip) and their habit of stating the obvious, at least the stuff is included at all for major convenience. What players seem to forget about "complex" games of yesteryear is their dependence on instruction manuals, and without their aide, a lot of these titles are next to impossible to understand and complete. Heavy Shreddin' happens to be one of these games, and by simply opening the manual, you get a shocking amount of information, from knowing how to perform stunts and gain additional lives, to not only having access to a list of obstacles you'll encounter, but how to survive each one.
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Community review by dementedhut (January 02, 2013)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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