Tank! Tank! Tank! (Wii U) review"Unfortunately, the only objective you’re ever given is to kill everything that moves. That’s not entirely bad, since mayhem can be a lot of fun, but there aren’t enough enemy types available to keep things interesting across so many stages. You’ll wind up fighting most of the same monster waves three or four times over the course of the campaign, and the last 20 stages or so are mostly just battles against the same few giant enemies." |
Even if I hadn’t already known that Tank! Tank! Tank! for Wii U was first released in Japanese arcades back in 2009, I might have guessed as much. Games that are designed to suck quarters tend to suffer from a lack of depth, which isn’t a problem when you can drop a few quarters before moving onto other things. When those same attributes apply to a home conversion with a high sticker price, though, it’s harder to overlook such flaws.
In Tank! Tank! Tank!, players use one of 20 different tanks to fend off mechanical monstrosities that are attacking Earth at some point in the (presumably) distant future. There’s no more to the story than that, and the characters who talk to you between missions spend more of their time telling you how to play the game than they do fleshing out a story that didn’t even really need to exist.
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Staff review by Jason Venter (December 23, 2012)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words. |
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