The Elder Scrolls V: Skyrim (Xbox 360) review"It’s very cold – in the thematic sense, though the snow certainly helps. Skyrim is one of the increasingly few Western RPGs to understand that “dark” is not synonymous with “edgy,” and its sheer prettiness prevents it from being as oppressively bleak as post-apocalyptic DC was." |
You may have heard that The Elder Scrolls V: Skyrim is amazing. It is. What you may not have heard, at least not as prominently, is that it’s also a buggy disaster. Going into a game this enormous and helmed by a development team that is, shall we say, not winning any awards for technical aptitude anytime soon, you expect that not everything will be sanded to silky smooth perfection, and I can accept that if it’s just surface-level stuff like dragons getting stuck in walls and so forth. But Skyrim hits you with big, game-breaking stuff: the crashes, the gaping holes where parts of the environment forgot to load, the late-game puzzle that can only be solved by entering the wrong solution. Call it “endearing” all you want, but when I have to replay a significant chunk of a dungeon because I need to retrieve a plot-important item from a corpse that fell through the floor, well, that’s the sort of thing that shatters the illusion that Skyrim otherwise tries so hard to build.
It’s so bad that in any other case, I’d urge you not to support it. By making Skyrim so successful, we’ve sent publishers the message that it’s okay to ship unfinished games. Trouble is, Skyrim is so good, and so unique in a present-day industry that is entirely too obsessed with offering shallow spectacle, that I’m forced to recommend it regardless. Bethesda is sloppy, but they can afford to get away with it when their products are this incredible.
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Community review by Suskie (March 18, 2012)
Mike Suskie is a freelance writer who has contributed to GamesRadar and has a blog. He can usually be found on Twitter at @MikeSuskie. |
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