Mass Effect 3 (Xbox 360) review"Fans have been railing on BioWare for phasing out certain elements – the side quests are virtually nonexistent at this point, and dialog options are more limited as Shepard speaks quite a bit on his own – yet in my mind, Mass Effect 3 is where all of the things that I truly love about this series come together." |
Mass Effect 3 is an awful lot of fun. That should, by all means, be the biggest takeaway from the hugely anticipated conclusion to BioWare’s epic space opera. I love the original Mass Effect to death – ask me how many times I’ve beaten it – but it was a game in which you select an option in a radial menu to make a particle effect appear. This third installment borrows the refinements that the previous game brought to the combat, and it’s all the better for it. Cover-based shooter fare is standard these days, so getting the basics down has allowed BioWare to incorporate its own distinct edge, with the game’s six classes all offering their own unique tech trees, specializations, and powers. My Infiltrator had the ability to snipe in slow-motion while invisible, in between curving fireballs around corners and rewiring synthetics to fight on my side. When I completed a playthrough with him, I’d effectively only experienced one-sixth of the game.
This was all true in Mass Effect 2, and now that BioWare has figured out how to make the combat work, they’ve spent the last two years figuring out how to make it better. New enemy types abound; heavily-armored soldiers advance with shields and smoke grenades, engineers set up automated turrets, and ninjas with biotic barriers advance swiftly under cover of cloak. With EA’s budget backing what’s already proven to be a million-selling franchise, BioWare’s art team churns out the most breathtaking set pieces I’ve ever seen in a game. We’ve all watched the demo of Shepard engaged in a fierce battle while a colossal Reaper stomps about overhead just before being attacked by an enormous Thresher Maw, and those are the sort of production values you can expect here. Mass Effect 3 is never less than exhilarating to look at, let alone to actually play.
This is by far the series’ most action-packed entry to date, and the fact that it’s also the longest – clocking in at over 30 hours – yet never once manages to drag is a testament to how much of a blast Mass Effect 3, at its basest, is. In fact, I’ll do you one better. BioWare finally incorporated a multiplayer mode into this series, and it’s that same old cooperative, endurance-style, hold-off-waves-of-enemies fare that was popularized by Horde and has more or less become standard for modern action games since. And you know what? It’s actually really good. Since the variables in combat builds lead to players all developing their own play styles, triumphing over the mode’s challenges feels like a genuine team effort rather than four players shooting at things. Couple that with a single-player campaign that’s at least as fulfilling as the previous two – fans will be arguing for ages about which Mass Effect is the best, but this is at least the most well-rounded of the three – and Mass Effect 3 is precisely what every video game should be: pure, wall-to-wall fun.
But you know as well as I do that there’s far more to this trilogy than that. We get “fun” games all the time, but they’re certainly not all marked as major events on serious gamers’ calendars.
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Freelance review by Mike Suskie (March 14, 2012)
Mike Suskie is a freelance writer who has contributed to GamesRadar and has a blog. He can usually be found on Twitter at @MikeSuskie. |
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