Review Archives (Staff Reviews)
You are currently looking through staff reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the oldest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Dear Esther review (PC)Reviewed on February 14, 2012Dear Esther is barely a videogame by any conventional sense of the term and approaching it like one will lead to nothing but frustration. But if you're lucky, it clicks, not as a game but as a powerful and moving emotional experience. |
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To the Moon review (PC)Reviewed on March 01, 2012Its retro graphics look beautiful. The original soundtrack is utterly stunning. Its story is one of the most confident and grown-up that our medium has ever seen. Don’t approach To the Moon expecting taxing puzzles or combat or stats, because that isn’t what it’s about. It is its own thing: an indie adventure about going to the moon, but with its sights set far beyond it. |
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J.U.L.I.A review (PC)Reviewed on March 26, 2012This makes it a recommendable video game featuring a strong narrative, fantastic storytelling and a real sense of personality. |
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Confrontation review (PC)Reviewed on May 07, 2012To stop all evil in the world, you control a squad of warriors belonging to the Griffin (human) faction. Though you'll recruit teammates as you travel through various lands, you can only fight with four at any given time, so you must choose your lineup carefully. You'll often be surrounded, outnumbered or overpowered. Your enemies are frequently stronger, or have better skills. It'll take your best thinking and planning to succeed. |
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Revenge of the Titans review (PC)Reviewed on May 11, 2012Compounding that particular issue is the fact that it’s difficult to see very far. The perspective is close enough to the ground that you can easily see detail around each building and your base, but to see the whole level you’ll need to use the keyboard keys or the mouse to scroll. This adds nothing useful to the experience and seems to exist mostly as a cheap means of adding difficulty. |
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The Mist review (PC)Reviewed on May 25, 2012You'll be screwing around, attempting to input any damn command the computer might actually recognize, outside the hardware store when suddenly you'll get a "The bug just appeared" message. Now, one of two things will happen. First, if you're lucky enough to have found a bug-killing item AND are lucky enough to figure out the specific way to phrase your command so that you actually use it, you can dispatch the mutated creature. Or, more likely, you'll be dead in a turn or two. |
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Oil Rush review (PC)Reviewed on June 04, 2012What makes this game so compelling isn't the plot (which is fairly stereotypical) or even the environment (which is quite beautiful despite the post-apocalyptic setting). It's the careful balance between a remarkably simple interface and complex strategy. Unlike other examples of this genre, you don't need to consider eight million factors when planning a move, or gather fifty kinds of resources, or examine ninety different stats. Instead, your concerns lie with your units and, of course, oil. |
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Titan Quest review (PC)Reviewed on June 20, 2012Titan Quest is an exciting bash across ancient lands. Very little about this game is innovative. Rather than experimenting with new concepts, Iron Lore took familiar ones and refined them. They knew what kind of game they were making. They didn't overload it with pretentious storytelling or bits of narrative that demean the action. |
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Gas Guzzlers Combat Carnage review (PC)Reviewed on June 23, 2012Gas Guzzlers: Combat Carnage is a really, really good game, and you're missing out on it. |
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Containment: The Zombie Puzzler review (PC)Reviewed on June 24, 2012Zombies are commonly associated with shooters. Most of us would not expect a puzzle game to successfully incorporate the undead without the result feeling like a real stretch. Containment: The Zombie Puzzler manages to do just that, though, all while holding your attention with a light storyline full of surprisingly effective character clichés, not to mention new gameplay elements that are introduced with each successive chapter. |
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Blades of Time review (PC)Reviewed on June 26, 2012You wield sadistic dual blades, sling spells without much care, and solve innumerable puzzles. It's just that the variety is lacking. Yes, it's totally fun to tear up swarms of zombies with sharpened swords, or blast winged warriors out of the air with a high-powered rifle. It's thrilling to ignite a sea of humanity on fire or freeze pesky critters in place. But the catharsis isn't quite the same. |
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Quantum Conundrum review (PC)Reviewed on June 30, 2012We play games primarily for enjoyment; we play games ideally for the full package, in which interactive and non-interactive elements are married seamlessly, and Quantum Conundrum suffers from a clear divide in quality that prevents it from ever truly resonating. That certainly doesn't stop it from being worth the money, but it's been a while since such a unique game felt so formulaic. |
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Tales From Space: Mutant Blobs Attack review (PC)Reviewed on August 24, 2012Tales of Gluttony |
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Painkiller: Hell & Damnation review (PC)Reviewed on November 06, 2012Painkiller: Hell and Damnation is about as barebones FPS as you can get. There are no frills, just design choices that reward skill and dedication. It's a splash of cold water to the sweaty face that has become the muddled world of the modern shooter, and pleasingly pedestrian in a way that brings out a sense of carnal rage while demanding one thing from the player: the desire to annihilate. |
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Little Inferno review (PC)Reviewed on November 19, 2012Baby, it's cold outside. |
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Party of Sin review (PC)Reviewed on December 16, 2012The fighting portion of Party of Sin is the weakest link, albeit a solid effort. For example, Gluttony can swallow a vulnerable angel whole for more health; it's a nifty skill to have when gunfire is flying from every direction and there isn't an apple in sight. Unfortunately, being able to attack and digest simultaneously broke combat variety for me; I had uncovered an impromptu easy mode, and every other Sin just wasn't worth the effort. |
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Super Hexagon review (PC)Reviewed on January 15, 2013Super Hexagon is a master class in single-minded vision, minimalism in design, and pure addictive compulsion. |
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Dungeonland review (PC)Reviewed on February 13, 2013You might cackle at the fact that Critical Studio intentionally labeled the easiest difficulty setting as Hard, but that laughter won’t last for long. There will be livid grunting and even a runaway tear here or there, until you and your crew band together with heroic purpose. Teamwork is unquestionably the main draw of Dungeonland, and I absolutely love the game for it. |
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SimCity review (PC)Reviewed on March 12, 2013Social features bring something different to the new SimCity formula, but you might wish Maxis had left things well enough alone. |
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BioShock Infinite review (PC)Reviewed on March 29, 2013I'm used to BioShock games tucking their most important characters away in other rooms, so seeing Irrational put so much effort into someone who's at the very forefront from the get-go works wonders to make me feel more connected to the story's happenings. Booker may be the hero, and he's no slacker in the character development field himself, but Infinite is Elizabeth's show. |
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