Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Metal Gear Solid: Snake Eater 3D review (3DS)Reviewed on March 19, 2012When Metal Gear Solid: Snake Eater 3D was announced for the 3DS, many people wondered how it was going to work on a platform the original Metal Gear Solid 3 clearly wasn’t designed for. Once the Metal Gear Solid HD collection was announced for PlayStation 3 and Xbox 360, the question changed from “how?” to “why bother?” There may be a place for both versions, but the value that you’ll find in the portable version mostly comes down to the type of Metal Gear Solid fan you are. |
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Zero Wing review (GEN)Reviewed on March 18, 2012Instead, let’s all listen to people who have never played the game quote the ‘hilarious’ intro until the urge to club them with a half brick becomes too strong. |
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Neugier: Umi to Kaze no Koudou review (SNES)Reviewed on March 15, 2012How did it get there? We'll never know. It could have dropped through an ceiling (unseen by the player) like a few do in Skyrim; it could have been the result of a Final Fantasy XIII-2 time paradox; hell, it could simply be explained by four simple words: A WIZARD DID IT — at least there's one of those causing trouble in this game! |
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Ridge Racer review (VITA)Reviewed on March 15, 2012In Ridge Racer, though, none of the tracks—even the two bonus ones—include more than a few corners that you might call “sharp.” Old Town, one of the added tracks, includes a single ‘S’ curve near its conclusion that is an example of the sort of thing that should have been more common throughout the game. |
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Mass Effect 3 review (X360)Reviewed on March 14, 2012Fans have been railing on BioWare for phasing out certain elements – the side quests are virtually nonexistent at this point, and dialog options are more limited as Shepard speaks quite a bit on his own – yet in my mind, Mass Effect 3 is where all of the things that I truly love about this series come together. |
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Alan Wake's American Nightmare review (X360)Reviewed on March 10, 2012American Nightmare stops trying to promote itself as the new Silent Hill and camps it right up to great effect. |
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Wario Land: Shake It! review (WII)Reviewed on March 06, 2012You have to take leaps of faith and frequently you must also deal with sloppy controls (since you’ll be using devices that enhance your speed in many cases). If you happen to time a jump wrong or if you start along the incorrect route, you’ll miss out on some nice rewards. In essence, the game penalizes you for not knowing ahead of time where everything is located. |
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Hyperdimension Neptunia mk2 review (PS3)Reviewed on March 05, 2012Hyperdimension Neptunia mk2 progresses in a simple pattern: you travel to a new land, witness events in its main town, then outlying areas appear and you explore them. Typically, you’ll slay a monster in a new area, go back to town and witness another event, then return to the same area again so that you can slay a second monster. Every so often, a new area unlocks and the process repeats as you gradually work through the game’s plot. |
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Chrono Cross review (PSX)Reviewed on March 03, 2012However, like I said, those incremental post-boss bonuses do add up over time. It benefits a player to pick a couple sidekicks they really like to keep with them as much as possible. Sorry, Kid, you might be a major player in the plot, but with all the story elements conspiring to keep you out of active duty for extended periods of time, I only used you if the game forced me to. |
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To the Moon review (PC)Reviewed on March 01, 2012Its retro graphics look beautiful. The original soundtrack is utterly stunning. Its story is one of the most confident and grown-up that our medium has ever seen. Don’t approach To the Moon expecting taxing puzzles or combat or stats, because that isn’t what it’s about. It is its own thing: an indie adventure about going to the moon, but with its sights set far beyond it. |
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Neverdead review (X360)Reviewed on February 28, 2012Playing NeverDead is akin to walking into the game version of a carnival house of mirrors. Everywhere you turn, you see something that looks like a component to a decent action game, only to find it detrimentally mutated in some way. |
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EvilQuest review (X360)Reviewed on February 25, 2012EvilQuest gets more than enough to justify its already low asking price, but let’s not let its Indie status colour it completely; The 360’s Indie channel regularly produces titles of great value hidden beneath the muck and Chaosoft’s effort certainly deserves to stand along side them. |
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Final Fantasy XIII review (X360)Reviewed on February 24, 2012At least the fighting was fun — after the game had decided I'd done well enough with the remedial classes and gave me access to everything. Each character can take on a number of roles. Ravagers blitz foes with attack magic, while Commandos deliver powerful melee attacks. Other roles are more specialized, doing things like buffing party members, debuffing foes, casting healing spells and serving as tanks to protect the more frail from powerful assaults. As the game progresses, each character learns new roles, making them more versatile. With a click of a button, you can switch from a set-up with two Ravagers and a Commando to one designed to quickly heal the wounded. |
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Rhythm Heaven Fever review (WII)Reviewed on February 20, 2012Rhythm Heaven Fever asks that you "relax and have fun." Heck, it even tells you that outright in the opening cutscene. It doesn't want you to become too absorbed or obsessed with beating a high score or freaking out when you make a mistake. Just kick back and enjoy the ride! |
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Rayman Origins review (VITA)Reviewed on February 19, 2012On the Vita’s OLED screen in particular, colors are surprisingly vibrant. Rayman is animated beautifully and so are his enemies, but the backgrounds are truly something to behold. Screenshots don’t do them justice. They often resemble the most beautiful backdrops from the most beloved of Disney animated features. |
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Little Deviants review (VITA)Reviewed on February 17, 2012Little Deviants could have been a decent game, even without a multi-player component, but the mini-games are often challenging because of their imprecise controls, not thanks to designer ingenuity. It’s difficult to forget that most of what you find here wouldn’t be nearly as difficult if it used the available analog stick rather than forcing you to play around with the Vita’s more unique features. |
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Final Fantasy XIII-2 review (X360)Reviewed on February 17, 2012Final Fantasy XIII may have been a commercial success, selling millions of units around the globe, but it also could also be considered one of this generation’s biggest disappointments. It wasn’t so much that the game was bad, just that a number of fundamental concepts which make Final Fantasy games so enjoyable were stripped away. |
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Michael Jackson: The Experience HD review (VITA)Reviewed on February 15, 2012While Michael Jackson: The Experience HD is an engaging experience as far as it goes, there’s just not enough of it. Anyone who is happy that there are only 15 songs probably shouldn’t be buying the game in the first place, and fans who totally dig what Ubisoft has done here will probably wish for two or three times the number of selections. |
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Homefront review (PS3)Reviewed on February 14, 2012I stopped expecting First Person Shooters to be marathon slogs a long time ago, but I don’t think I’m ready to expect them to stop being good. |
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Dear Esther review (PC)Reviewed on February 14, 2012Dear Esther is barely a videogame by any conventional sense of the term and approaching it like one will lead to nothing but frustration. But if you're lucky, it clicks, not as a game but as a powerful and moving emotional experience. |
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