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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Chrono Cross (PlayStation)

Chrono Cross review (PSX)

Reviewed on March 03, 2012

However, like I said, those incremental post-boss bonuses do add up over time. It benefits a player to pick a couple sidekicks they really like to keep with them as much as possible. Sorry, Kid, you might be a major player in the plot, but with all the story elements conspiring to keep you out of active duty for extended periods of time, I only used you if the game forced me to.
overdrive's avatar
To the Moon (PC)

To the Moon review (PC)

Reviewed on March 01, 2012

Its retro graphics look beautiful. The original soundtrack is utterly stunning. Its story is one of the most confident and grown-up that our medium has ever seen. Don’t approach To the Moon expecting taxing puzzles or combat or stats, because that isn’t what it’s about. It is its own thing: an indie adventure about going to the moon, but with its sights set far beyond it.
Lewis's avatar
Neverdead (Xbox 360)

Neverdead review (X360)

Reviewed on February 28, 2012

Playing NeverDead is akin to walking into the game version of a carnival house of mirrors. Everywhere you turn, you see something that looks like a component to a decent action game, only to find it detrimentally mutated in some way.
Pixel's avatar
EvilQuest (Xbox 360)

EvilQuest review (X360)

Reviewed on February 25, 2012

EvilQuest gets more than enough to justify its already low asking price, but let’s not let its Indie status colour it completely; The 360’s Indie channel regularly produces titles of great value hidden beneath the muck and Chaosoft’s effort certainly deserves to stand along side them.
EmP's avatar
Final Fantasy XIII (Xbox 360)

Final Fantasy XIII review (X360)

Reviewed on February 24, 2012

At least the fighting was fun — after the game had decided I'd done well enough with the remedial classes and gave me access to everything. Each character can take on a number of roles. Ravagers blitz foes with attack magic, while Commandos deliver powerful melee attacks. Other roles are more specialized, doing things like buffing party members, debuffing foes, casting healing spells and serving as tanks to protect the more frail from powerful assaults. As the game progresses, each character learns new roles, making them more versatile. With a click of a button, you can switch from a set-up with two Ravagers and a Commando to one designed to quickly heal the wounded.
overdrive's avatar
Rhythm Heaven Fever (Wii)

Rhythm Heaven Fever review (WII)

Reviewed on February 20, 2012

Rhythm Heaven Fever asks that you "relax and have fun." Heck, it even tells you that outright in the opening cutscene. It doesn't want you to become too absorbed or obsessed with beating a high score or freaking out when you make a mistake. Just kick back and enjoy the ride!
JoeTheDestroyer's avatar
Rayman Origins (Vita)

Rayman Origins review (VITA)

Reviewed on February 19, 2012

On the Vita’s OLED screen in particular, colors are surprisingly vibrant. Rayman is animated beautifully and so are his enemies, but the backgrounds are truly something to behold. Screenshots don’t do them justice. They often resemble the most beautiful backdrops from the most beloved of Disney animated features.
honestgamer's avatar
Little Deviants (Vita)

Little Deviants review (VITA)

Reviewed on February 17, 2012

Little Deviants could have been a decent game, even without a multi-player component, but the mini-games are often challenging because of their imprecise controls, not thanks to designer ingenuity. It’s difficult to forget that most of what you find here wouldn’t be nearly as difficult if it used the available analog stick rather than forcing you to play around with the Vita’s more unique features.
honestgamer's avatar
Final Fantasy XIII-2 (Xbox 360)

Final Fantasy XIII-2 review (X360)

Reviewed on February 17, 2012

Final Fantasy XIII may have been a commercial success, selling millions of units around the globe, but it also could also be considered one of this generation’s biggest disappointments. It wasn’t so much that the game was bad, just that a number of fundamental concepts which make Final Fantasy games so enjoyable were stripped away.
Beck's avatar
Michael Jackson: The Experience HD (Vita)

Michael Jackson: The Experience HD review (VITA)

Reviewed on February 15, 2012

While Michael Jackson: The Experience HD is an engaging experience as far as it goes, there’s just not enough of it. Anyone who is happy that there are only 15 songs probably shouldn’t be buying the game in the first place, and fans who totally dig what Ubisoft has done here will probably wish for two or three times the number of selections.
honestgamer's avatar
Homefront (PlayStation 3)

Homefront review (PS3)

Reviewed on February 14, 2012

I stopped expecting First Person Shooters to be marathon slogs a long time ago, but I don’t think I’m ready to expect them to stop being good.
EmP's avatar
Dear Esther (PC)

Dear Esther review (PC)

Reviewed on February 14, 2012

Dear Esther is barely a videogame by any conventional sense of the term and approaching it like one will lead to nothing but frustration. But if you're lucky, it clicks, not as a game but as a powerful and moving emotional experience.
Malygris's avatar
The Elder Scrolls V: Skyrim (Xbox 360)

The Elder Scrolls V: Skyrim review (X360)

Reviewed on February 10, 2012

It's the sort of fantasy epic that perfectly matches the game's barbarian choir musical intro and the constant array of thick nordic voices exhorting you to fight for your country. Still, it was dozens upon dozens of hours before any of this main quest work was done for any reason other than me randomly wandering somewhere I was supposed to be.
overdrive's avatar
SoulCalibur V (PlayStation 3)

SoulCalibur V review (PS3)

Reviewed on February 07, 2012

Depending on what you expect from a SoulCalibur game, SoulCalibur V may either be the best game in the series, or the worst.
Roto13's avatar
The Simpsons Arcade Game (Xbox 360)

The Simpsons Arcade Game review (X360)

Reviewed on February 04, 2012

Certainly, you’ll see a large number of recycled goons, but the variety is still impressive considering the game’s era. There are pot-bellied businessmen, women with afros, ninja warriors, ghosts and lanky janitors, among others. New stages always have a new threat or two, and even familiar adversaries will mix things up by bringing weapons to the brawl. You can do the same thing yourself.
honestgamer's avatar
Quarrel (Xbox 360)

Quarrel review (X360)

Reviewed on February 04, 2012

I know what you're thinking: "Just what we needed, another Xbox Live word game..." Well, cheer up, because Quarrel isn't your average Scrabble clone. It's a charming combination of word unscrambling and turn-based strategy warfare. Wait, wha-? No, you didn’t read that wrong; in Quarrel your goal is to control all of the territories on the game board using the unstoppable force of your Word IQ.
Number1SuperGuy's avatar
Star Ocean: The Last Hope (Xbox 360)

Star Ocean: The Last Hope review (X360)

Reviewed on February 03, 2012

The Bonus Board isn't permanent, though, as if an enemy whacks the character you're controlling with a critical hit, you'll watch a number of your bonuses dissipate. I had a knack for killing stuff with critical hits, so at times, I'd be getting at least an additional 100 percent experience. One of those hard hits against me and it was down to 50 percent and I'd have to build my board back to its former glory (or take another couple critical hits and have to start from scratch).
overdrive's avatar
Pushmo (3DS)

Pushmo review (3DS)

Reviewed on January 31, 2012

Like Mario in Donkey Kong the hero can leap only a short distance, so a lot of pulling is necessary if he’s going to scale some of the larger puzzles. It starts to feel almost like you’re building your own platformer as you go, which could easily become frustrating except that you can undo the last 15 seconds or so of play by holding the L button to rewind your actions, as in a Prince of Persia title.
honestgamer's avatar
Medal of Honor: Airborne (Xbox 360)

Medal of Honor: Airborne review (X360)

Reviewed on January 31, 2012

There’s plenty to complain about with Medal of Honor: Airborne. There’s simply even more still to appreciate.
EmP's avatar
Scarygirl (Xbox 360)

Scarygirl review (X360)

Reviewed on January 28, 2012

Unfortunately, that joy was often marred by frustration. The controls seem a bit loose, which can make precise leaping more trouble that it's worth. Your character is pretty versatile, using her tentacle arm to whack enemies, briefly hover through the air and swing from objects, but it got tricky to consistently pull off some of those moves, especially since the girl struggles with fundamentals like stopping on a dime.
overdrive's avatar

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