Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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The Flintstones: The Treasure of Sierra Madrock review (SNES)Reviewed on June 27, 2012Fortunately, the action levels that make up the bulk of the game are reasonably good. There’s not a lot of visual variety because each of the stages are themed, but you’ll see grasslands, volcanic areas, icy crags, a dense jungle and a series of dank caverns. The time limit is often every bit as much your enemy as the various animals that try to make life difficult for you. |
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Blades of Time review (PC)Reviewed on June 26, 2012You wield sadistic dual blades, sling spells without much care, and solve innumerable puzzles. It's just that the variety is lacking. Yes, it's totally fun to tear up swarms of zombies with sharpened swords, or blast winged warriors out of the air with a high-powered rifle. It's thrilling to ignite a sea of humanity on fire or freeze pesky critters in place. But the catharsis isn't quite the same. |
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Containment: The Zombie Puzzler review (PC)Reviewed on June 24, 2012Zombies are commonly associated with shooters. Most of us would not expect a puzzle game to successfully incorporate the undead without the result feeling like a real stretch. Containment: The Zombie Puzzler manages to do just that, though, all while holding your attention with a light storyline full of surprisingly effective character clichés, not to mention new gameplay elements that are introduced with each successive chapter. |
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Gas Guzzlers Combat Carnage review (PC)Reviewed on June 23, 2012Gas Guzzlers: Combat Carnage is a really, really good game, and you're missing out on it. |
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Pac-Man review (A2600)Reviewed on June 21, 2012However, just because I had fun times with family while playing this game doesn't mean I can excuse its large list of faults. That period of time can best be described as good times with a bad game simply because we didn't know any better. |
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Titan Quest review (PC)Reviewed on June 20, 2012Titan Quest is an exciting bash across ancient lands. Very little about this game is innovative. Rather than experimenting with new concepts, Iron Lore took familiar ones and refined them. They knew what kind of game they were making. They didn't overload it with pretentious storytelling or bits of narrative that demean the action. |
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Inversion review (X360)Reviewed on June 18, 2012Playing it won't ruin your weekend. |
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O.C.D. review (X360)Reviewed on June 15, 2012With O.C.D., you grind so you can grind more; you gain skills so you can grind more quickly; you harvest goods to make items and equipment so you can grind even more quickly. The grinding isn't a means to an end, it's the beginning, middle and end! |
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Rock of Ages review (PS3)Reviewed on June 10, 2012This game is probably the last thing Albrecht Dürer’s brain showed him the moment before he died. |
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Awesomenauts review (X360)Reviewed on June 10, 2012Though many games share the core mechanics that Awesomenauts is built upon, there’s simply nothing else out there like it right now. |
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Game of Thrones review (X360)Reviewed on June 05, 2012While there is magic in the world of Game of Thrones, the majority of it is in Mors' and Alester's respective dog and fire powers. Unlike Dragon Age Origins, there are no darkspawn, no dragons, no werewolves and no sentient trees. Hell, there aren't even any wolves, spiders or bears. You'll fight tons of barbarians, bandits, peasants and soldiers, though…and for all intents and purposes, they're all the same. |
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Oil Rush review (PC)Reviewed on June 04, 2012What makes this game so compelling isn't the plot (which is fairly stereotypical) or even the environment (which is quite beautiful despite the post-apocalyptic setting). It's the careful balance between a remarkably simple interface and complex strategy. Unlike other examples of this genre, you don't need to consider eight million factors when planning a move, or gather fifty kinds of resources, or examine ninety different stats. Instead, your concerns lie with your units and, of course, oil. |
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Mario Tennis Open review (3DS)Reviewed on May 30, 2012While you play, your view of the action shifts between two perspectives depending on how you hold the 3DS. If you hold the system in a roughly vertical position, the 3D effect is eliminated and the action is presented from a perspective that lies low against the court, almost behind the players. This allows you to aim serves by swinging the unit left or right. If you hold the system horizontally in your lap, the 3D effect returns. |
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Tom Clancy's Ghost Recon: Future Soldier review (X360)Reviewed on May 28, 2012Not only did Ubisoft delibrately implement design choices that are detrimental to the game, but they occasionally defy logic to do so. Future Soldier often forces action on you as if the game isn't meant to be played any other way. Which would be fine if the shooting were more graceful, or if there weren't infinitely more interesting elements at play. |
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Disgaea 3: Absence of Detention review (VITA)Reviewed on May 28, 2012Disgaea 3 is a fun, lighthearted experience with a lot of depth and plenty of content to keep you occupied. If it was alone on the system, it would be an easy recommendation. But when you consider the library of excellent PSP SRPGs easily available to download on PSN, Disgaea 3 doesn’t stand out too easily, and if you've played it already there's no reason to do it again. |
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Atelier Meruru: The Apprentice of Arland review (PS3)Reviewed on May 26, 2012There’s an astonishing level of complexity on display everywhere you turn, so you might have to wait until your second or third trip through the game before trying to actually hunt down some of the more fearsome monsters. Even then, with the benefit of gear that you are allowed to carry over from one round to the next, failure is possible and perhaps even likely. There’s a bunch of awesome stuff to do and see but not nearly enough time. |
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The Mist review (PC)Reviewed on May 25, 2012You'll be screwing around, attempting to input any damn command the computer might actually recognize, outside the hardware store when suddenly you'll get a "The bug just appeared" message. Now, one of two things will happen. First, if you're lucky enough to have found a bug-killing item AND are lucky enough to figure out the specific way to phrase your command so that you actually use it, you can dispatch the mutated creature. Or, more likely, you'll be dead in a turn or two. |
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Sonic the Hedgehog 4: Episode 2 review (PS3)Reviewed on May 24, 2012Do you think Tails has hollow bones? |
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Akai Katana review (X360)Reviewed on May 12, 2012So many deaths, so many bullets… |
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Revenge of the Titans review (PC)Reviewed on May 11, 2012Compounding that particular issue is the fact that it’s difficult to see very far. The perspective is close enough to the ground that you can easily see detail around each building and your base, but to see the whole level you’ll need to use the keyboard keys or the mouse to scroll. This adds nothing useful to the experience and seems to exist mostly as a cheap means of adding difficulty. |
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