Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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DiRT Showdown review (X360)Reviewed on July 09, 2012If you're in the mood for a decent, accessible racing game, you can do a lot worse than DiRT Showdown. The trouble is that you can also do a lot better for a lot less money. |
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Theatrhythm Final Fantasy review (3DS)Reviewed on July 04, 2012The varying rules from one mode to the next can seem overwhelming at first, but the differences are actually rather minor and you’ll adapt to everything quickly enough. The biggest difference is actually the differing background imagery. Battle Music places you in a combat scenario that looks like it was pulled from one of the first nine games, with your characters on the right side of the screen and enemies appearing to the left. |
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Quantum Conundrum review (PC)Reviewed on June 30, 2012We play games primarily for enjoyment; we play games ideally for the full package, in which interactive and non-interactive elements are married seamlessly, and Quantum Conundrum suffers from a clear divide in quality that prevents it from ever truly resonating. That certainly doesn't stop it from being worth the money, but it's been a while since such a unique game felt so formulaic. |
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Shatterhand review (NES)Reviewed on June 30, 2012You might suppose that in a game where you’re supposed to wail on everything with powerful fists, your enemies would attack in a manner that encourages brawls. However, your foes often fire potshots at you from a significant distance. You’ll almost never meet an enemy that is an easy target for your fists, so instead you’ll spend a lot of time slowly sneaking forward while leaping or ducking to avoid projectiles. It slows everything to a crawl at the best of times, while in other instances you’re pretty much screwed until you memorize the layout of a level. |
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Whomp 'Em review (NES)Reviewed on June 28, 2012Another potential issue is that Whomp ‘Em plays a lot like an old Mega Man title, except that the pacing for the stages doesn’t feel quite as refined as it did in Capcom’s famous series. You can clear the six main stages (after a brief introductory stage) in any order you like, usually after spending only a few minutes in each of them. You’ll even gain special weapons when you emerge victorious. |
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The Flintstones: The Treasure of Sierra Madrock review (SNES)Reviewed on June 27, 2012Fortunately, the action levels that make up the bulk of the game are reasonably good. There’s not a lot of visual variety because each of the stages are themed, but you’ll see grasslands, volcanic areas, icy crags, a dense jungle and a series of dank caverns. The time limit is often every bit as much your enemy as the various animals that try to make life difficult for you. |
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Blades of Time review (PC)Reviewed on June 26, 2012You wield sadistic dual blades, sling spells without much care, and solve innumerable puzzles. It's just that the variety is lacking. Yes, it's totally fun to tear up swarms of zombies with sharpened swords, or blast winged warriors out of the air with a high-powered rifle. It's thrilling to ignite a sea of humanity on fire or freeze pesky critters in place. But the catharsis isn't quite the same. |
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Containment: The Zombie Puzzler review (PC)Reviewed on June 24, 2012Zombies are commonly associated with shooters. Most of us would not expect a puzzle game to successfully incorporate the undead without the result feeling like a real stretch. Containment: The Zombie Puzzler manages to do just that, though, all while holding your attention with a light storyline full of surprisingly effective character clichés, not to mention new gameplay elements that are introduced with each successive chapter. |
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Gas Guzzlers Combat Carnage review (PC)Reviewed on June 23, 2012Gas Guzzlers: Combat Carnage is a really, really good game, and you're missing out on it. |
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Pac-Man review (A2600)Reviewed on June 21, 2012However, just because I had fun times with family while playing this game doesn't mean I can excuse its large list of faults. That period of time can best be described as good times with a bad game simply because we didn't know any better. |
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Titan Quest review (PC)Reviewed on June 20, 2012Titan Quest is an exciting bash across ancient lands. Very little about this game is innovative. Rather than experimenting with new concepts, Iron Lore took familiar ones and refined them. They knew what kind of game they were making. They didn't overload it with pretentious storytelling or bits of narrative that demean the action. |
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Inversion review (X360)Reviewed on June 18, 2012Playing it won't ruin your weekend. |
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O.C.D. review (X360)Reviewed on June 15, 2012With O.C.D., you grind so you can grind more; you gain skills so you can grind more quickly; you harvest goods to make items and equipment so you can grind even more quickly. The grinding isn't a means to an end, it's the beginning, middle and end! |
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Rock of Ages review (PS3)Reviewed on June 10, 2012This game is probably the last thing Albrecht Dürer’s brain showed him the moment before he died. |
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Awesomenauts review (X360)Reviewed on June 10, 2012Though many games share the core mechanics that Awesomenauts is built upon, there’s simply nothing else out there like it right now. |
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Game of Thrones review (X360)Reviewed on June 05, 2012While there is magic in the world of Game of Thrones, the majority of it is in Mors' and Alester's respective dog and fire powers. Unlike Dragon Age Origins, there are no darkspawn, no dragons, no werewolves and no sentient trees. Hell, there aren't even any wolves, spiders or bears. You'll fight tons of barbarians, bandits, peasants and soldiers, though…and for all intents and purposes, they're all the same. |
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Oil Rush review (PC)Reviewed on June 04, 2012What makes this game so compelling isn't the plot (which is fairly stereotypical) or even the environment (which is quite beautiful despite the post-apocalyptic setting). It's the careful balance between a remarkably simple interface and complex strategy. Unlike other examples of this genre, you don't need to consider eight million factors when planning a move, or gather fifty kinds of resources, or examine ninety different stats. Instead, your concerns lie with your units and, of course, oil. |
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Mario Tennis Open review (3DS)Reviewed on May 30, 2012While you play, your view of the action shifts between two perspectives depending on how you hold the 3DS. If you hold the system in a roughly vertical position, the 3D effect is eliminated and the action is presented from a perspective that lies low against the court, almost behind the players. This allows you to aim serves by swinging the unit left or right. If you hold the system horizontally in your lap, the 3D effect returns. |
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Tom Clancy's Ghost Recon: Future Soldier review (X360)Reviewed on May 28, 2012Not only did Ubisoft delibrately implement design choices that are detrimental to the game, but they occasionally defy logic to do so. Future Soldier often forces action on you as if the game isn't meant to be played any other way. Which would be fine if the shooting were more graceful, or if there weren't infinitely more interesting elements at play. |
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Disgaea 3: Absence of Detention review (VITA)Reviewed on May 28, 2012Disgaea 3 is a fun, lighthearted experience with a lot of depth and plenty of content to keep you occupied. If it was alone on the system, it would be an easy recommendation. But when you consider the library of excellent PSP SRPGs easily available to download on PSN, Disgaea 3 doesn’t stand out too easily, and if you've played it already there's no reason to do it again. |
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