Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Test Drive: Ferrari Racing Legends review (X360)Reviewed on August 20, 2012This game has a great concept, and there's even quite a bit of love put into the campaign mode's setup. Unfortunately, its engine cripples the entire product. |
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Sengoku Denshou review (SCD)Reviewed on August 20, 2012Sengoku is a trippy brawler that inserts samurai and folklore demons into modern-day Japan, interrupted by a few interludes where the player leaps up into heaven to fight even more monsters. This bizarre series of events is explained as being due to Nobunaga Oda. That clears everything up. |
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Little Ninja Brothers review (NES)Reviewed on August 18, 2012There are random encounters, for instance, but they don’t appear in the manner you might expect. Battles take place in real time on various battlefields. Basic stones serve as obstructions and ponds act as HP-draining traps. While negotiating such hazards, you must deliver knuckle sandwiches of justice to unruly beasts and wicked ninjas. |
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Papo & Yo review (PS3)Reviewed on August 17, 2012Because alcoholics can be monsters, guys! Get it? Do you get it!? |
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Bubble Bobble review (NES)Reviewed on August 17, 2012*pop* |
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New Super Mario Bros. 2 review (3DS)Reviewed on August 14, 2012Suddenly, until you either clear the current stage or you are struck by an enemy, you fire shots that turn bricks and enemy projectiles into coins. Usually, there are lots of bricks in short proximity. Diving through piles of gold like Wario taking a swan dive into Scrooge McDuck’s money bin is definitely an exhilarating experience. |
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Retro/Grade review (PS3)Reviewed on August 14, 2012*wepwepwep wep wep* |
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Wreckateer review (X360)Reviewed on August 11, 2012It’s a functional and fun time killer when, let’s face it, we all expected a trainwreck. |
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Heroes of Ruin review (3DS)Reviewed on August 10, 2012"WHERE. ARE. MY. ALLIES!?" |
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Ghosts 'N Goblins review (NES)Reviewed on August 08, 2012I also probably shouldn't forget how you need one particular weapon to simply damage the final boss. Or that if you do manage to kill it, you find out that you were the victim of a cruel hoax and have to do the six main levels over again (at a higher difficulty level, of course) and then fight that guy again in order to actually beat the game. Adding the fake difficulty of a mandatory second trip through an already brutal game is not my idea of fun. |
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California Games review (NES)Reviewed on August 05, 2012I once wasted most of a week doing nothing but playing California Games and attempting to perfect each of the six included sporting events. Just like I did more than two decades ago, I see quite clearly how the game could have been awesome. The problem is that it failed spectacularly. Each of the included diversions—half pipe, foot bag, surfing, skating, BMX and flying disk—have enough issues that the kindest compliment you might pay any of them is “semi-competent.” |
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Donkey Kong Classics review (NES)Reviewed on August 05, 2012For those keeping score at home, Donkey Kong Classics features an underwhelming total of seven levels—spread out across the two included games—and none of them take up more than a single screen. That means that you can quite handily see everything unique that the game has to offer in less than a half-hour of play. Endurance runs in pursuit of a higher score (which the cartridge doesn’t even save once you power off the system) are your only reason to keep going from there. |
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Duck Tales 2 review (NES)Reviewed on August 05, 2012A lot of the challenge this time around comes from bottomless pits. The first game generally placed you in a relatively safe environment where you would typically die only if you ventured too far off the beaten path in search of treasure, or if you let enemies knock you around a bit too much. There were occasional hazards that spelled instant death, certainly, but levels were designed in a manner that welcomed newcomers. |
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Tony Hawk's Pro Skater HD review (X360)Reviewed on August 05, 2012However, the revised game brings some new problems of its own. The main thing I’ve noticed is that the physics system seems to have been tweaked. I’m not sure how much of it is my memory playing tricks on me and how much of it is genuinely different, but either way I can’t say that I like it. Bails were never especially realistic, but here they’re annoying to an extent that would be almost comical if it weren’t so exasperating. |
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Legend of Dragoon review (PS3)Reviewed on July 29, 2012Its initial fragility is often the last impression bestowed upon a gamer. But there’s more to be discovered; I’m not going to reel of a huge list, we’d be here all day. Some things you’ll just have to discover on your own. |
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The Amazing Spider-Man review (X360)Reviewed on July 27, 2012The Amazing Spider-Man's problems stem from having a shaky foundation, trying to be something it isn't, and filling in the rest with... well, filler. |
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Final Fantasy II review (NES)Reviewed on July 19, 2012If one of them makes a habit of using swords in battle, that character will eventually be far more useful with that kind of weapon than any other. If another one specializes in casting spells, he'll wind up with tons of magic points. And if you regularly encounter weak enemies and ignore those hapless foes to have your party members beat up on each other, their hit points will go through the roof. |
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Little Samson review (NES)Reviewed on July 18, 2012It's yet another case in which a developer wisely forsook innovation for refinement. The team at Takeru knew their audience, they knew what platformer players wanted, and they delivered. Oh, did they ever deliver |
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Dyad review (PS3)Reviewed on July 17, 2012My god. It's full of stars! |
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Johnny Kung Fu review (3DS)Reviewed on July 12, 2012UFO Interactive's latest eShop release has charm, if not much substance. |
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