Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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O.C.D. review (X360)Reviewed on June 15, 2012With O.C.D., you grind so you can grind more; you gain skills so you can grind more quickly; you harvest goods to make items and equipment so you can grind even more quickly. The grinding isn't a means to an end, it's the beginning, middle and end! |
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Rock of Ages review (PS3)Reviewed on June 10, 2012This game is probably the last thing Albrecht Dürer’s brain showed him the moment before he died. |
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Awesomenauts review (X360)Reviewed on June 10, 2012Though many games share the core mechanics that Awesomenauts is built upon, there’s simply nothing else out there like it right now. |
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Game of Thrones review (X360)Reviewed on June 05, 2012While there is magic in the world of Game of Thrones, the majority of it is in Mors' and Alester's respective dog and fire powers. Unlike Dragon Age Origins, there are no darkspawn, no dragons, no werewolves and no sentient trees. Hell, there aren't even any wolves, spiders or bears. You'll fight tons of barbarians, bandits, peasants and soldiers, though…and for all intents and purposes, they're all the same. |
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Oil Rush review (PC)Reviewed on June 04, 2012What makes this game so compelling isn't the plot (which is fairly stereotypical) or even the environment (which is quite beautiful despite the post-apocalyptic setting). It's the careful balance between a remarkably simple interface and complex strategy. Unlike other examples of this genre, you don't need to consider eight million factors when planning a move, or gather fifty kinds of resources, or examine ninety different stats. Instead, your concerns lie with your units and, of course, oil. |
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Mario Tennis Open review (3DS)Reviewed on May 30, 2012While you play, your view of the action shifts between two perspectives depending on how you hold the 3DS. If you hold the system in a roughly vertical position, the 3D effect is eliminated and the action is presented from a perspective that lies low against the court, almost behind the players. This allows you to aim serves by swinging the unit left or right. If you hold the system horizontally in your lap, the 3D effect returns. |
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Tom Clancy's Ghost Recon: Future Soldier review (X360)Reviewed on May 28, 2012Not only did Ubisoft delibrately implement design choices that are detrimental to the game, but they occasionally defy logic to do so. Future Soldier often forces action on you as if the game isn't meant to be played any other way. Which would be fine if the shooting were more graceful, or if there weren't infinitely more interesting elements at play. |
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Disgaea 3: Absence of Detention review (VITA)Reviewed on May 28, 2012Disgaea 3 is a fun, lighthearted experience with a lot of depth and plenty of content to keep you occupied. If it was alone on the system, it would be an easy recommendation. But when you consider the library of excellent PSP SRPGs easily available to download on PSN, Disgaea 3 doesn’t stand out too easily, and if you've played it already there's no reason to do it again. |
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Atelier Meruru: The Apprentice of Arland review (PS3)Reviewed on May 26, 2012There’s an astonishing level of complexity on display everywhere you turn, so you might have to wait until your second or third trip through the game before trying to actually hunt down some of the more fearsome monsters. Even then, with the benefit of gear that you are allowed to carry over from one round to the next, failure is possible and perhaps even likely. There’s a bunch of awesome stuff to do and see but not nearly enough time. |
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The Mist review (PC)Reviewed on May 25, 2012You'll be screwing around, attempting to input any damn command the computer might actually recognize, outside the hardware store when suddenly you'll get a "The bug just appeared" message. Now, one of two things will happen. First, if you're lucky enough to have found a bug-killing item AND are lucky enough to figure out the specific way to phrase your command so that you actually use it, you can dispatch the mutated creature. Or, more likely, you'll be dead in a turn or two. |
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Sonic the Hedgehog 4: Episode 2 review (PS3)Reviewed on May 24, 2012Do you think Tails has hollow bones? |
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Akai Katana review (X360)Reviewed on May 12, 2012So many deaths, so many bullets… |
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Revenge of the Titans review (PC)Reviewed on May 11, 2012Compounding that particular issue is the fact that it’s difficult to see very far. The perspective is close enough to the ground that you can easily see detail around each building and your base, but to see the whole level you’ll need to use the keyboard keys or the mouse to scroll. This adds nothing useful to the experience and seems to exist mostly as a cheap means of adding difficulty. |
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Confrontation review (PC)Reviewed on May 07, 2012To stop all evil in the world, you control a squad of warriors belonging to the Griffin (human) faction. Though you'll recruit teammates as you travel through various lands, you can only fight with four at any given time, so you must choose your lineup carefully. You'll often be surrounded, outnumbered or overpowered. Your enemies are frequently stronger, or have better skills. It'll take your best thinking and planning to succeed. |
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Xenoblade Chronicles review (WII)Reviewed on May 03, 2012If you like JRPGs and own a Wii, Xenoblade Chronicles is the game you’ve been waiting for. |
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Trials Evolution review (X360)Reviewed on May 02, 2012Well, I'm going to have to find a way to perfectly run tracks that utterly brutalized my biker during my first stab at them. Hell, I'll be happy if I just FINISH the Gigatrack course. Just thinking about running it perfectly seems so unrealistic that I don't even know why I'm considering it a possibility. |
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Blaster Master 2 review (GEN)Reviewed on April 30, 2012Blaster Master 2 exists only as a sobering example of completely missing the entire bloody point. |
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Prototype 2 review (X360)Reviewed on April 29, 2012While Prototype 2 is a definite improvement, it’s not like fixing the first game’s flaws unearths some hidden masterpiece here. It’s not a great sequel so much as the game we should’ve gotten in the first place, and now it arrives several years too late to the party. |
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Final Fantasy X review (PS2)Reviewed on April 28, 2012After that debacle, though, I noticed that Yuna had a particular piece of armor designed to block three particular negative statuses, so I decided to make sure she was always in the party when fighting them. Sure enough, she was able to avoid being confused or silenced by the beast and, as a result, cure my other members so they could finish it off. A tough monster made easier due to me using my brain — I was proud of myself! |
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Trials Evolution review (X360)Reviewed on April 27, 2012The result may not feel like a revolutionary update, but it’s exactly the right way to pull off a quality Trials sequel. |
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