Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Mark of the Ninja review (X360)Reviewed on December 29, 2012It hasn't so much as reinvented the stealth genre, as it has made more or less every other entry look extremely stupid for doing it wrong. |
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Harry Potter and the Sorcerer's Stone review (PSX)Reviewed on December 29, 2012Actually playing the game itself isn’t quite so bad, though it is horrifically easy. You’ll likely require only a few hours to beat it, and only a very small portion of the obstacles you face during that time will prove even remotely challenging. |
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Tank! Tank! Tank! review (WIIU)Reviewed on December 23, 2012Unfortunately, the only objective you’re ever given is to kill everything that moves. That’s not entirely bad, since mayhem can be a lot of fun, but there aren’t enough enemy types available to keep things interesting across so many stages. You’ll wind up fighting most of the same monster waves three or four times over the course of the campaign, and the last 20 stages or so are mostly just battles against the same few giant enemies. |
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Knytt Underground review (PS3)Reviewed on December 23, 2012You've probably never heard of Knytt. It's pretty underground. *laughtrack* |
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Midway Arcade Origins review (PS3)Reviewed on December 22, 2012If you grew up around arcades, Midway Arcade Origins is likely to disappoint you because many of the games simply don’t control the way you remember. Home conversions did a great job of making the classic arcade titles function on inferior hardware, and yet these new releases abandon that refinement in favor of ill-advised faithfulness to old code that no longer matches contemporary hardware. |
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Party of Sin review (PC)Reviewed on December 16, 2012The fighting portion of Party of Sin is the weakest link, albeit a solid effort. For example, Gluttony can swallow a vulnerable angel whole for more health; it's a nifty skill to have when gunfire is flying from every direction and there isn't an apple in sight. Unfortunately, being able to attack and digest simultaneously broke combat variety for me; I had uncovered an impromptu easy mode, and every other Sin just wasn't worth the effort. |
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Rabbids Land review (WIIU)Reviewed on December 16, 2012The game changes up who faces who during each event, which keeps things relatively even and ensures that no single player is always stuck going up against a computer opponent. Still, the whole process is definitely the most fun if you are competing with at least two human friends… even though that means you’ll be passing the gamepad and any other controllers around the room as if they’re participants in a game of musical chairs. |
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Game Party Champions review (WIIU)Reviewed on December 15, 2012However, the game is more challenging for newcomers than the developers likely intended, mostly due to the control scheme. The game simply requires more precision from the touch pad than it allows. For instance, the Basketball attraction features three hoops that move toward the screen, then recede or spin. You have to move the gamepad to affect the direction your arrow points, and then you have to swipe the stylus just the right amount so that you throw the ball hard enough but not too hard. |
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Wario's Woods review (NES)Reviewed on December 15, 2012Back before he became a game developer, Wario liked to harass small woodland creatures. |
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Batman Returns review (NES)Reviewed on December 14, 2012When I think of effective beat 'em ups, adjectives like "awesome" and "badass" come to mind, and those are the last words I'd use to describe a gang of combat-trained circus performers. Sorry, but I'll take broken bottles and seedy night clubs over frills, grease paint, and leotards any day. |
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Disney Epic Mickey 2: The Power of Two review (WIIU)Reviewed on December 10, 2012Unfortunately, Disney Epic Mickey 2: The Power of Two is a disappointment compared to its imperfect but promising predecessor. The ambition and inventiveness that were so evident the first time around have been obscured by a sloppy retread that may well leave you wondering why anyone bothered to create it. |
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Donkey Kong Country 2: Diddy's Kong Quest review (SNES)Reviewed on December 08, 2012First, a company comes out with a game that has potential and is terrific in some aspects, but it lacks a bit overall. In the case of Rare's Donkey Kong Country, the Super Nintendo played host to an absolutely gorgeous platformer that just didn't live up to the (admittedly very high) standard set for that system by Super Mario World. It was solid and it tended to be enjoyable, but no new ground was broken and things could get repetitive. It seemed to be the ultimate in playing it safe — a game that could have come with a disclaimer: "You've done all this before, but it's never looked this good… has it?!" With Donkey Kong Country 2: Diddy's Kong Quest, it's safe to say that Rare’s developers were through with the whole "testing the waters" phase, as they not only improved on the original, but managed to create one of the top platformers I've ever played. |
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Wipeout 3 review (WIIU)Reviewed on December 07, 2012Courses in Wipeout 3 feature a variety of obstacles, but for the most part the differences between one hazard and the next are cosmetic. You’ll need to swim across pools of murky water sometimes, but in general you are running along platforms that are suspended above a massive liquid field. Falling into soup when you’re not supposed to will knock you back to the last checkpoint. |
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Jewel Master: Cradle of Egypt 2 review (DS)Reviewed on December 05, 2012Rather than pairing up squares for points, as you do in Bejeweled, you use the stylus to group symbols in order to clear colored tiles within a given time limit. Matching specific symbols, such as tomatoes or gold coins, earns you resources, which you receive upon level completion. These resources enable you to erect a number of historical Egyptian buildings, each of which is accompanied by a little historical factoid about that particular structure’s function in society at that time. |
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Aero Porter review (3DS)Reviewed on December 05, 2012This "Bob Saito" fellow seems suspicious. |
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Sonic & All-Stars Racing: Transformed review (WIIU)Reviewed on December 05, 2012The new tracks also do a great job honoring their source material. Of particular note is the NiGHTS Into Dreams stage, which finds you flying through the familiar orange rings and even chasing after a fat ballerina on an oversized ball who crashes through walls just like one of the bosses in that classic title. It’s quite spectacular and it shows that Sumo Digital really is familiar with the previous titles that inspired this kart racer. |
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Nintendo Land review (WIIU)Reviewed on December 02, 2012Around half of the rides are single-player affairs, which is disappointing because the game really has the best shot at longevity when you’re experiencing it with a few friends. However, those single-player events also tend to be the most challenging. That fact at least adds to their potential replay value if you’re stuck alone with your disc. |
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Far Cry 3 review (PS3)Reviewed on December 02, 2012Far Cry 3 is a sublime open world shooter that attempts to tackle the cause of insanity in a meaningful way, with mixed success. |
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Scribblenauts Unlimited review (WIIU)Reviewed on December 02, 2012That’s about as nasty as the game will let you get. If you try to toss potentially offensive nouns into the mix, or if you try to use “sexy” or even “bloody” as an adjective, you won’t have any luck. The game is mostly G-rated, and really that’s just fine. It helps make things all the funnier when you find unlikely combinations and engineer humorous outcomes. |
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Assassin's Creed III review (WIIU)Reviewed on November 29, 2012Connor is a difficult character to like in some respects, because he has little interest in the plight of the patriots except as it relates to the security of his own people. He tends to act a bit like an overgrown child in some instances, lashing out at the people around him, then trusting them and helping them only a short time later. If he’s not the perfect hero, though, at least his shortcomings make him seem human. |
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