Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!! review (3DS)Reviewed on February 04, 2013Jake and Finn's quest to retrieve their trash from the Ice King borrows a number of cool ideas from Zelda II: The Adventure of Link, but the adventure doesn't last long enough to do anything substantial. |
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Disney Epic Mickey: Power of Illusion review (3DS)Reviewed on February 03, 2013Although the stages are large enough to be interesting, you’ll have to visit each one several times if you want to discover all of the castle’s secrets. You unlock life meter extensions and improvements to your various attacks by completing various side quests, so you might have a rough time defeating Mizrabel if you don’t seek out all of your potential allies (though perhaps not, since she’s not actually a difficult opponent). |
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Spyro the Dragon review (PSX)Reviewed on February 03, 2013Level designs often pair different sorts of beasts and toss them into a compact space. In Alpine Ridge, you’ll face armored rooster people that try to smack you with their scepters. In the same general vicinity, you’ll also encounter grotesque bears and druids that have a habit of moving platforms around. |
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Sonic & All-Stars Racing: Transformed review (PS3)Reviewed on February 03, 2013Sonic & Sega All Stars Racing: Transformed is a kart racer that quickly and cheerfully dispels any cynicism about the genre. |
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Under Defeat HD review (X360)Reviewed on February 02, 2013There’s nothing else out there quite like Under Defeat, and while it gained reverence in its obscurity, the world missed out. Don’t miss out at an unexpectedly well-crafted second chance to find out for yourself. |
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Salamander review (TG16)Reviewed on February 02, 2013Sadly, Salamander is a rarity — a Gradius-style game that doesn't operate by these rules. Instead, you get the simple-n-generic sort of system where enemies drop power-ups represented by various icons and, by collecting them, you automatically get whatever goodie they represent. This takes some of the fun out of this title, as the ability to customize the way you power up your ship was quite a nice touch. |
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Professor Layton and the Miracle Mask review (3DS)Reviewed on February 01, 2013Since we’ve now reached the fifth game in the series, it’s natural that not every puzzle is a winner, but the stuff that you’ll find here is mostly very good even if it mostly doesn’t utilize the 3DS hardware in any meaningful way. There are some challenges that do repeat a few times, including some irritating ones that ask you to divide a board into four pieces of the same size while gerrymandering your way around chess pawns, but a lot of the brain teasers are intuitive and creative enough to keep you absorbed even if you find yourself stumped for a few minutes at a time. |
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Secret of Mana review (SNES)Reviewed on January 25, 2013The farther you advance into the adventure, the more worthless the hero becomes when compared to his two companions. He is the best melee fighter, which is great for mowing through the common enemies that reside on the paths your party must navigate while traversing the overworld and any dungeons, but he possesses no magic of his own. When left to fight alone, the best the hero can do is charge up his weapon of choice (which isn't the quickest of processes) and hope to connect with an enemy by unleashing an enhanced attack. |
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DmC: Devil May Cry review (X360)Reviewed on January 17, 2013DmC retains the combat that made the series popular but, in stark contrast to the previous release, embellishes it with confidence, audacity and newfound visual majesty. The series creator moved on ages ago to reach greater heights; maybe it was time the series itself did, too. |
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Super Hexagon review (PC)Reviewed on January 15, 2013Super Hexagon is a master class in single-minded vision, minimalism in design, and pure addictive compulsion. |
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Anarchy Reigns review (PS3)Reviewed on January 12, 2013Is this a fight or a beauty pageant? |
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Wrecked: Revenge Revisited review (X360)Reviewed on January 12, 2013With three friends at your side, there are few other titles out there that’ll reveal your ugliest competitive streak quite so vividly. |
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Gradius II: Gofer no Yabou review (NES)Reviewed on January 12, 2013In Gradius II, you are immediately greeted by the choice between four different weapon sets (as opposed to only one in the original) and then you advance to a very attractive opening stage loaded with fiery asteroids. Making this level particularly neat is the way you can scroll up and down while moving to the right. If the particular path you're charting through the asteroids seems too fraught with danger, it's simplicity itself to go over one instead of under it in order to fight a different arrangement of foes. |
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Anarchy Reigns review (X360)Reviewed on January 10, 2013Even a low-budget, small-scale follow-up to MadWorld is still more of a follow-up than we ever expected. Anarchy Reigns takes the style, audacity, humor and helicopter-throwing lunacy out of its predecessor, then demonstrates that even without those things, it was still a pretty solid beat-'em-up. |
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Faria review (NES)Reviewed on January 09, 2013RPGs are balancing acts, and this game is clumsy... |
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Rainbow Islands review (NES)Reviewed on January 08, 2013This is the game where the Bubble Bobble timeline splits into two, like Zelda. |
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Double Dragon: Neon review (X360)Reviewed on January 05, 2013Too many of the several thousand reboots and homages sent out into the market seem to go out of their way to impress upon everyone how much serious god damn business it is to celebrate the achievements of yesteryear. Neon does it better than most, because it's not happy to trudge down the same old track and then claim it was held back out of misguided respect; it has its own way of doing things. |
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The Walking Dead: A Telltale Games Series review (X360)Reviewed on January 03, 2013This is how you write characters. This is how you match tragedy with humor, dread with hope, terror with lightheartedness. This is how you make audiences emotionally exhausted. |
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EarthBound review (SNES)Reviewed on December 30, 2012At seemingly random moments, a man will descend from the sky to take a photograph of your party before vanishing the way he came. One NPC's desire to create a memorable dungeon leads to him changing his body into one. This is one of those games that can be difficult to put down simply because you'll want to experience the next bizarre situation. |
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Just Dance 4 review (WIIU)Reviewed on December 29, 2012You might not realize it, but even simple repetitive motions like lifting your arm and then lowering it can start to take a toll on a person—most particularly someone who spends his days sitting in an office chair and typing words about video games—and that’s even before you start lifting your legs up high, or twirling in circles like a rose petal caught in a whirlwind. |
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