Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Fortune Street review (WII)Reviewed on March 18, 2013Before you begin a game, you can choose to play using either “Easy” rules or the “Standard” set. The latter is definitely the way to go, even if it comes with a hefty learning curve, because it has the potential to dramatically alter the way everything flows. Players can invest in stocks in any region, whether they own property there or not. |
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God of War: Ascension review (PS3)Reviewed on March 17, 2013Because its predecessors have already offered so many epic moments, Ascension falls prey to the double-edged sword of comparison: yes, the game offers more of the sort of fun you’ve come to expect, but it also fails to live up to the reputation that previous installments earned. |
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Tomb Raider review (X360)Reviewed on March 16, 2013Tomb Raiders are always in need of a reboot, because their careers are in ruins. |
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Bloody Warriors: Shango no Gyakushuu review (NES)Reviewed on March 16, 2013Bloody Warriors is best described as an RPG for RPG junkies. It's not good enough to inspire players to delve into the genre, but diehard fans like me are able to gain some enjoyment from taking another trip down a well-worn path. |
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Atelier Ayesha: The Alchemist of Dusk review (PS3)Reviewed on March 13, 2013Atelier Ayesha is a shallow affair. I like its looks and the sweet music it plays, but it just doesn’t appeal to me intellectually. |
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SimCity review (PC)Reviewed on March 12, 2013Social features bring something different to the new SimCity formula, but you might wish Maxis had left things well enough alone. |
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Battletoads review (NES)Reviewed on March 09, 2013Most people have trouble enjoying this game nowadays. In related news, most people have trouble getting past the third level... |
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Popeye review (NES)Reviewed on March 08, 2013"I yam what I yam and what I yam is a mediocre Donkey Kong clone." |
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Romancing SaGa 3 review (SNES)Reviewed on March 07, 2013Magic is generally bought in stores. At least I think it is… I never found much use for casting spells when I could use high-tier skills to erase thousands of hit points from enemies in a single attack. Since you regain all health after each battle, it's not like healing spells are all that useful, and characters tend to have 10 or more life points, which means they can fall that many times in battles before actually perishing. Thus, fights tend to be onslaughts of all-out offense until all the monsters are dead. |
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A Boy and His Blob review (NES)Reviewed on March 07, 2013Half adventure game, half falling-to-your-death simulator. |
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Etrian Odyssey IV: Legends of the Titan review (3DS)Reviewed on March 06, 2013Etrian Odyssey IV, the latest installment in the series and the first to appear on the 3DS, does an excellent job of adding convenience without sacrificing any of the franchise’s charms. And don’t worry: it’s still really difficult. |
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Urban Champion review (NES)Reviewed on March 03, 2013Basically the opposite of BlazBlue. |
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Mr. Gimmick review (NES)Reviewed on March 02, 2013Mr. Gimmick (also known as Gimmick! in the original Japanese version) is a creative NES platformer that few people have ever heard of. Strangely enough, the only place outside of Japan where the game saw release was Scandinavia. |
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Bulletstorm review (PS3)Reviewed on February 24, 2013There’s so many options and rewards from killing creatively, that Bulletstorm becomes probably the only FPS where shooting someone in the face feels like you’re doing it all wrong. |
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Super Mario RPG: Legend of the Seven Stars review (SNES)Reviewed on February 22, 2013Some of the things which make combat so easy also add to its charm, because they make fights far more interactive than one would expect from a turn-based RPG. While tapping the attack button at the proper time during a character's turn will essentially make every blow they land a critical hit, it also adds to the fun, as this is one game where you won't be mindlessly tapping the attack button. |
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Crysis 3 review (X360)Reviewed on February 22, 2013CELL agents are the orcs to your Legolas. |
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Metal Gear Rising: Revengeance review (PS3)Reviewed on February 19, 2013It always seemed like a matter of time before we got a game like Metal Gear Rising: Revengeance. I just figured that I would be playing it on the Wii. Instead, 1:1 swordplay has managed to find full expression with the tried and true analog control sticks of the Xbox 360 and PS3. |
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Generation of Chaos: Pandora's Reflection review (PSP)Reviewed on February 18, 2013Developers these days often try to pack as many features into their games as possible, but, for the most part, those features wind up feeling half-assed. In contrast, Generation of Chaos: Pandora’s Reflection emphasizes a single feature and streamlines everything else to accommodate it. |
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Dragon Quest VI: Maboroshi no Daichi review (SNES)Reviewed on February 17, 2013And most importantly: once upon a time, three brave heroes advanced upon the castle of the fierce demon lord Mudo in an attempt to bring his reign of terror to an end. The foul beast was prepared, though, and cast a horrible spell that caused the heroic party members to be frozen momentarily in air before finally vanishing. In a bed in a remote village, the leader of the brave triumvirate wakes up… to what apparently is the same boring, rustic life he always has lived. |
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White Noise: A tale of Horror review (X360)Reviewed on February 15, 2013You can never accuse White Noise of being original, but that’s okay; it’s sure as hell effective. |
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