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Review Archives (Staff Reviews)

You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Secret of Mana (SNES)

Secret of Mana review (SNES)

Reviewed on January 25, 2013

The farther you advance into the adventure, the more worthless the hero becomes when compared to his two companions. He is the best melee fighter, which is great for mowing through the common enemies that reside on the paths your party must navigate while traversing the overworld and any dungeons, but he possesses no magic of his own. When left to fight alone, the best the hero can do is charge up his weapon of choice (which isn't the quickest of processes) and hope to connect with an enemy by unleashing an enhanced attack.
overdrive's avatar
DmC: Devil May Cry (Xbox 360)

DmC: Devil May Cry review (X360)

Reviewed on January 17, 2013

DmC retains the combat that made the series popular but, in stark contrast to the previous release, embellishes it with confidence, audacity and newfound visual majesty. The series creator moved on ages ago to reach greater heights; maybe it was time the series itself did, too.
Suskie's avatar
Super Hexagon (PC)

Super Hexagon review (PC)

Reviewed on January 15, 2013

Super Hexagon is a master class in single-minded vision, minimalism in design, and pure addictive compulsion.
space_dust's avatar
Anarchy Reigns (PlayStation 3)

Anarchy Reigns review (PS3)

Reviewed on January 12, 2013

Is this a fight or a beauty pageant?
Roto13's avatar
Wrecked: Revenge Revisited (Xbox 360)

Wrecked: Revenge Revisited review (X360)

Reviewed on January 12, 2013

With three friends at your side, there are few other titles out there that’ll reveal your ugliest competitive streak quite so vividly.
space_dust's avatar
Gradius II: Gofer no Yabou (NES)

Gradius II: Gofer no Yabou review (NES)

Reviewed on January 12, 2013

In Gradius II, you are immediately greeted by the choice between four different weapon sets (as opposed to only one in the original) and then you advance to a very attractive opening stage loaded with fiery asteroids. Making this level particularly neat is the way you can scroll up and down while moving to the right. If the particular path you're charting through the asteroids seems too fraught with danger, it's simplicity itself to go over one instead of under it in order to fight a different arrangement of foes.
overdrive's avatar
Anarchy Reigns (Xbox 360)

Anarchy Reigns review (X360)

Reviewed on January 10, 2013

Even a low-budget, small-scale follow-up to MadWorld is still more of a follow-up than we ever expected. Anarchy Reigns takes the style, audacity, humor and helicopter-throwing lunacy out of its predecessor, then demonstrates that even without those things, it was still a pretty solid beat-'em-up.
Suskie's avatar
Faria (NES)

Faria review (NES)

Reviewed on January 09, 2013

RPGs are balancing acts, and this game is clumsy...
JoeTheDestroyer's avatar
Rainbow Islands (NES)

Rainbow Islands review (NES)

Reviewed on January 08, 2013

This is the game where the Bubble Bobble timeline splits into two, like Zelda.
Roto13's avatar
Double Dragon: Neon (Xbox 360)

Double Dragon: Neon review (X360)

Reviewed on January 05, 2013

Too many of the several thousand reboots and homages sent out into the market seem to go out of their way to impress upon everyone how much serious god damn business it is to celebrate the achievements of yesteryear. Neon does it better than most, because it's not happy to trudge down the same old track and then claim it was held back out of misguided respect; it has its own way of doing things.
EmP's avatar
The Walking Dead: A Telltale Games Series (Xbox 360)

The Walking Dead: A Telltale Games Series review (X360)

Reviewed on January 03, 2013

This is how you write characters. This is how you match tragedy with humor, dread with hope, terror with lightheartedness. This is how you make audiences emotionally exhausted.
Suskie's avatar
EarthBound (SNES)

EarthBound review (SNES)

Reviewed on December 30, 2012

At seemingly random moments, a man will descend from the sky to take a photograph of your party before vanishing the way he came. One NPC's desire to create a memorable dungeon leads to him changing his body into one. This is one of those games that can be difficult to put down simply because you'll want to experience the next bizarre situation.
overdrive's avatar
Just Dance 4 (Wii U)

Just Dance 4 review (WIIU)

Reviewed on December 29, 2012

You might not realize it, but even simple repetitive motions like lifting your arm and then lowering it can start to take a toll on a person—most particularly someone who spends his days sitting in an office chair and typing words about video games—and that’s even before you start lifting your legs up high, or twirling in circles like a rose petal caught in a whirlwind.
honestgamer's avatar
Warriors Orochi 3 Hyper (Wii U)

Warriors Orochi 3 Hyper review (WIIU)

Reviewed on December 29, 2012

Properly equipped, your warriors have amazing range and can cleave through hordes of enemy soldiers, even on the Normal difficulty setting. Special moves are also available and they can inflict even more damage, but in general you can save those moves for the more challenging bosses that sometimes storm the field. Those more gifted foes mostly block your slower special attacks unless you wait until they’re open, so you’ll be forced to also block attacks and wait for a limited opening if you want to unleash some real pain.
honestgamer's avatar
Mark of the Ninja (Xbox 360)

Mark of the Ninja review (X360)

Reviewed on December 29, 2012

It hasn't so much as reinvented the stealth genre, as it has made more or less every other entry look extremely stupid for doing it wrong.
EmP's avatar
Harry Potter and the Sorcerer's Stone (PlayStation)

Harry Potter and the Sorcerer's Stone review (PSX)

Reviewed on December 29, 2012

Actually playing the game itself isn’t quite so bad, though it is horrifically easy. You’ll likely require only a few hours to beat it, and only a very small portion of the obstacles you face during that time will prove even remotely challenging.
wolfqueen001's avatar
Tank! Tank! Tank! (Wii U)

Tank! Tank! Tank! review (WIIU)

Reviewed on December 23, 2012

Unfortunately, the only objective you’re ever given is to kill everything that moves. That’s not entirely bad, since mayhem can be a lot of fun, but there aren’t enough enemy types available to keep things interesting across so many stages. You’ll wind up fighting most of the same monster waves three or four times over the course of the campaign, and the last 20 stages or so are mostly just battles against the same few giant enemies.
honestgamer's avatar
Knytt Underground (PlayStation 3)

Knytt Underground review (PS3)

Reviewed on December 23, 2012

You've probably never heard of Knytt. It's pretty underground. *laughtrack*
Roto13's avatar
Midway Arcade Origins (PlayStation 3)

Midway Arcade Origins review (PS3)

Reviewed on December 22, 2012

If you grew up around arcades, Midway Arcade Origins is likely to disappoint you because many of the games simply don’t control the way you remember. Home conversions did a great job of making the classic arcade titles function on inferior hardware, and yet these new releases abandon that refinement in favor of ill-advised faithfulness to old code that no longer matches contemporary hardware.
honestgamer's avatar
Party of Sin (PC)

Party of Sin review (PC)

Reviewed on December 16, 2012

The fighting portion of Party of Sin is the weakest link, albeit a solid effort. For example, Gluttony can swallow a vulnerable angel whole for more health; it's a nifty skill to have when gunfire is flying from every direction and there isn't an apple in sight. Unfortunately, being able to attack and digest simultaneously broke combat variety for me; I had uncovered an impromptu easy mode, and every other Sin just wasn't worth the effort.
Mandy's avatar

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