Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Professor Layton vs Phoenix Wright Ace Attorney review (3DS)Reviewed on October 25, 2014The world of Labyrinthia is well worth visiting, in spite of a few missteps along the way. |
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Senran Kagura Shinovi Versus review (VITA)Reviewed on October 20, 2014I went into Shinovi Versus as an established fan of the Senran Kagura license. For outsiders, the game may look like nothing more than egregious fanservice, but I can promise you that there’s a great hack-n-slash game underneath the risque surface. |
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My Cat Vs. Zombies Ep I review (X360)Reviewed on October 17, 2014Not great, but still far more fun than paying attention to gamer-type people yell at and snark at each other on Twitter! |
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Persona 4 Arena Ultimax review (PS3)Reviewed on October 15, 2014Teens can do anything if they work together! But definitely not alone. |
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Middle-earth: Shadow of Mordor review (PS4)Reviewed on October 13, 2014A slow but exhilarating rise to power. |
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My Name is Addiction review (PC)Reviewed on October 11, 2014The alternative to alternative misery simulators. |
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Mummies Rising review (X360)Reviewed on October 10, 2014Stare in horror as undead monstrosities slowly creep towards you! *Checks watch* Uh, they will get there eventually...I promise! |
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Neverending Nightmares review (PC)Reviewed on October 04, 2014Screams within dreams within dreams. |
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Elminage Gothic review (PC)Reviewed on September 29, 2014A getting lost simulator. Now with extra homicidal chickens. |
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Natural Doctrine review (VITA)Reviewed on September 29, 2014The developers seem to believe that mastering their web of convolution is its own reward. |
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Hana Taaka Daka!? review (TG16)Reviewed on September 28, 2014Submitted on a Sunday because this is the sort of game that's best on a dull weekend day when you just can't think of anything to do. |
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Danganronpa 2: Goodbye Despair review (VITA)Reviewed on September 16, 2014Only hope can defeat dis bear. (ʳ ´º㉨ϟ)ʳ |
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Tomb Raider II review (PSX)Reviewed on September 16, 2014To get to where you need to go you'll be doing running jumps, backflips, wall-hangs, and all the other good stuff you remember. It's just that now, nearly every opened door will result in a firefight. |
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Destiny review (PS4)Reviewed on September 15, 2014Bungie asks us to invest dozens of hours in exploring a flat world steeped in clichés, interacting with a community that barely exists and toying with RPG elements that seem to have phoned in sick. |
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Sly Cooper: Thieves in Time review (VITA)Reviewed on September 11, 2014Small issues notwithstanding, Sly Cooper: Thieves in Time is a fun title and a nice addition to the Vita's library. |
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Fairy Fencer F review (PS3)Reviewed on September 10, 2014Fairy Fencer F may have been designed specifically for a Japanese audience, but any JRPG fans who can stomach the problems inherent to Compile Heart games will also find plenty to love. |
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Amazing Princess Sarah review (X360)Reviewed on September 10, 2014Amazing Princess Sarah reminds me of the titles I grew up with, but with some anti-frustration features built in that prevent me from losing interest after yet another blundering attempt at a particularly tough challenge. |
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Velocibox review (PC)Reviewed on September 09, 2014What Temple Runner might have been had it hated you more. |
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Tomb Raider review (PSX)Reviewed on September 07, 2014For a time, it seemed that Lara Croft was poised to take her place among the likes of Pac-Man and the Nintendo pantheon as an icon who transcended gaming and became truly mainstream. |
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Metal Gear Solid review (PSX)Reviewed on September 05, 2014Stuck somewhere between awkward social commentary and a one-series war against interactivity. |
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