Review Archives (Staff Reviews)
You are currently looking through staff reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Space Station: Silicon Valley review (N64)Reviewed on Date UnknownRather than trying to find all the cheese nuggets on a mountain, or all the geepeepaboos, you are instead trying to reassemble your ship. Though this may sound like just another fetch quest, it feels like so much more thanks to intuitive execution. You don't just bounce merrily up the side of a hill, or ride an ostrich, or put on the magical cape and feather hat. In fact, such tasks would be nearly impossible for you, since your form is roughly equivalent to a waffle maker with legs. |
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The Legend of Zelda: Ocarina of Time review (N64)Reviewed on Date UnknownLike the Dark World in A Link to the Past, the grim future realized in Ocarina of Time is a mangled reflection of a once cheerful environment. In the future, Hyrule grieves as the Zora Domain is reduced to an icy wasteland when formerly it hosted a spectacular waterfall and swimming natives. Soulless creatures shriek when you wander the smoking rubble where once a bustling town flourished. |
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Final Fantasy: Mystic Quest review (SNES)Reviewed on Date UnknownMonsters leave behind an obscene number of experience points, so it’s not hard to go up three or four levels in each dungeon. Not only that, but the world map also provides additional opportunities in the form of battlefields you clear for prizes and experience. Because of this system, it’s actually difficult to maintain low levels unless you skip over the enemies at every opportunity. |
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Illusion of Gaia review (SNES)Reviewed on Date UnknownYou can change to a sword-wielding knight or (even better), a morphing blob with killer attack power. These fellows kick butt and, thanks to their large size and rich color palettes, they look stylish doing it. If an enemy is spanking you hard, just find the nearest portal, warp inside, then come back with enough strength to level a city block. As is the case with your generic form, the strength of each alternate grows as you clear more and more monsters from the world. |
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Broken Sword: The Shadow of the Templars review (GBA)Reviewed on Date UnknownThose familiar with the point-and-click genre will have no problem understanding the jist of Broken Sword. Firstly, your job as an innocent bystander to a mysterious bombing is to find out what happened, and why. Like other games of this genre, you will encounter many friends and foes along the way, with whom you may interact to find clues, gather information about the area, and uncover further elements of the plot. |
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Super Mario Kart review (SNES)Reviewed on Date UnknownYou’ll soon find that much of your success in Super Mario Kart comes from the items you obtain and the way you use them. A stupid player may toss away a green shell, considering it useless. A better player might drop it behind the kart as a bomb, or use it as a shield from a red homing shell. Each item gathered has multiple uses, making strategy just as important as luck. And of course, there’s no substitute for good racing. |
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Alien Storm review (GEN)Reviewed on Date UnknownTwo of the heroes (the male and female) are equally dull: they fire either an electric beam or a flamethrower, and that is the end of it. Watch the electric beam arc an inch in front of your hero — the excitement drips from my veins. However, the silver robot is quite entertaining; he launches missiles from his fists and rips off his own leg (which is actually a bazooka in disguise)! No doubt you can imagine which was my favorite character. |
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Sword of Sodan review (GEN)Reviewed on Date UnknownSword of Sodan is a bad game, but that doesn't mean it has no value. It's not an unplayable, glitch-ridden mess like Dark Castle, and it's not an exercise in inanity like Budokan. The game's an ambitious spectacle of failure, full of crazy and hilarious scenarios — only a few of which I've documented here. |
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Uncharted Waters review (SNES)Reviewed on Date UnknownNow, the true value in this game isn't the town mode, or the exploration mode, or even the battle mode. Instead, it's the way the three come together. As you work through the game, your ultimate goal is to gain fame for your country, wealth, and the heart of the princess of Portugal (who is quite the looker). The way in which this is accomplished is left entirely at your discretion. |
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Breath of Fire II review (GBA)Reviewed on Date UnknownI felt that BOF2 was a complete let-down in terms of plot and story. The interesting introductory sequence makes you think that the storyline will be deep and interesting, but Capcom barely scratches the surface. Most of the game's dialogue is devoted to dull and silly conversations between the game's characters, who seem to have no real significance in the storyline, with the exception of Ryu. |
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FIFA Soccer 2002 review (GCN)Reviewed on Date UnknownFor a game that prides itself on international play, and whose main gameplay mode is ''World Cup Qualification,'' I was incredibly disappointed at the lack of an actual World Cup tournament. Considering this is a 2002 title, this is unforgivable, and has caused me to not recommend the game to anyone who wants to take their team to the world championship. |
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Spider-Man review (PS2)Reviewed on Date UnknownIf you're anything like me, you'll be wishing for more. If you've seen the movie, you're better off just playing the PSone titles. |
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Legend of Mana review (PSX)Reviewed on Date UnknownYour reward is a new item to place on the map. You’re almost scared to use it by now. Is it going to be another stupid town? Is the game going to ask you to stare at a sunset while birds twitter in the background? Not quite. When you enter the new destination, you’ll find you’ve stepped inside a cave. Limestone walls paint the foreground, while silhouettes of stalactites scroll behind you. A few steps in, monsters suddenly pop into view, and just like that you got the fight you’ve been craving for the last ten minutes. |
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Adventures in the Magic Kingdom review (NES)Reviewed on Date UnknownThe end package, then, is a collection of half-arsed experiences that add up to a moderate flop. I say moderate because this is Capcom, a company that seldom if ever has produced pure garbage. But with such a high standard set in their other Disney efforts, a potential consumer has a right to expect a lot more than what this package delivers. |
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Parasite Eve review (PSX)Reviewed on Date UnknownThe whole time Aya scours a given area, she'll need to be on her guard because... well, scratch that. Even if she's on her guard, she'll still discover the joy of random encounters. Now, don't get me wrong. I like unexpected opportunities to shoot down creatures of the night as much as the next guy (or blast them with my special attacks), but here the whole process just feels odd. |
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Kuru Kuru Kururin review (GBA)Reviewed on Date UnknownYou can speed the stick up, change its direction using special springs found around the levels, collect certain items which allow you to customize your stick, rescue cute little ducklings, and even change the length of your stick. |
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The Need for Speed review (PSX)Reviewed on Date UnknownWith six tracks to choose from and a selection of authentic sports cars, The Need for Speed was the obvious choice for the gamer who wanted something else (or something more). You can choose from time trial, head to head, single race and tournament modes, and you can play with a friend by way of split screen or the little-used Playstation link cable. You can customize sound and controls to your liking. There are almost more options than you know what to do with. Unfortunately, most of the good news ends right there. |
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Wild Arms review (PSX)Reviewed on Date UnknownHills aren't covered in lush grass; they're sandy peaks with dying brush and scraggly reminders of what might have been a forest at one time. You won't find false-fronted general stores, either, or a stagecoach line. Instead, there are castles and towering fortresses, oceans and wastelands that dwarf the last remnants of civilization. It's a world where magic isn't lost entirely, where demons and wizards still roam the land, and where an ancient people's technology still breaks to the surface at unexpected moments. |
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Spider-Man: The Movie review (GCN)Reviewed on Date UnknownThere are several other chases, each its own stage. And there are several levels where you wander around a warehouse, several stealth levels... in general, there are about four types of gameplay here, which gives the game a feel that you're playing various connected minigames. That's how it honestly feels. And most of those level styles aren't much fun. |
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